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Searched refs:AAF_DESTROYACTOR (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Danim_action.h166 AAF_DESTROYACTOR = 0x8000, // destroy actor after animation finishes enumerator
168 AAF_COMMONFLAGS = (AAF_TWOSTEP | AAF_LOOPING | AAF_UNSTOPPABLE | AAF_HANGING | AAF_DESTROYACTOR)
H A Dactor_anim_process.cpp682 if (_tracker->getAnimAction()->hasFlags(AnimAction::AAF_DESTROYACTOR)) { in terminate()