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Searched refs:AAF_LOOPING (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Danim_action.cpp37 const bool looping = hasFlags(AAF_LOOPING); in getAnimRange()
96 ret |= AAF_LOOPING; // FIXME: handled like this is in pentagram code.. is it used? in loadAnimActionFlags()
H A Danim_action.h159 AAF_LOOPING = 0x0004, enumerator
168 AAF_COMMONFLAGS = (AAF_TWOSTEP | AAF_LOOPING | AAF_UNSTOPPABLE | AAF_HANGING | AAF_DESTROYACTOR)
H A Danimation_tracker.cpp123 if (_animAction->hasFlags(AnimAction::AAF_LOOPING)) { in getNextFrame()