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Searched refs:AA_GO_LVL (Results 1 – 2 of 2) sorted by relevance

/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/Trigger/
H A Dmenu.cpp78 case AA_GO_LVL: in levelScreenAction()
194 ….addLabel(400.0f,250.0f, "single race", PTEXT_HZA_CENTER | PTEXT_VTA_CENTER, 40.0f), AA_GO_LVL, 0); in levelScreenAction()
435 gui.makeClickable(prevbutton, AA_GO_LVL, firstraceindex - MAX_RACES_ON_SCREEN); in levelScreenAction()
442 gui.makeClickable(nextbutton, AA_GO_LVL, firstraceindex + MAX_RACES_ON_SCREEN); in levelScreenAction()
480 AA_GO_LVL, (lss.currentlevel / MAX_RACES_ON_SCREEN) * MAX_RACES_ON_SCREEN); in levelScreenAction()
955 levelScreenAction(AA_GO_LVL, (lss.currentlevel / MAX_RACES_ON_SCREEN) * MAX_RACES_ON_SCREEN); in handleLevelScreenKey()
999 levelScreenAction(AA_GO_LVL, pidx); in handleLevelScreenKey()
1086 levelScreenAction(AA_GO_LVL, nidx); in handleLevelScreenKey()
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/include/
H A Dmenu.h47 #define AA_GO_LVL 41 macro