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Searched refs:AA_PLAYONCE (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h100 #define AA_PLAYONCE 1 macro
H A DActor.cpp2729 if (flags&AA_PLAYONCE) { in AddAnimation()
2831 AddAnimation(tm->QueryField(row, 0), -1, 45, AA_PLAYONCE|AA_BLEND); in PlayCritDamageAnimation()
2838 int flags = AA_PLAYONCE; in PlayDamageAnimation()