Searched refs:AA_PLAYONCE (Results 1 – 2 of 2) sorted by relevance
100 #define AA_PLAYONCE 1 macro
2729 if (flags&AA_PLAYONCE) { in AddAnimation()2831 AddAnimation(tm->QueryField(row, 0), -1, 45, AA_PLAYONCE|AA_BLEND); in PlayCritDamageAnimation()2838 int flags = AA_PLAYONCE; in PlayDamageAnimation()