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Searched refs:ABURN_FAIL (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dafterburner.cpp95 snd_play(gamesnd_get_game_sound(ship_get_sound(objp, GameSounds::ABURN_FAIL))); in afterburners_start()
104 snd_play( gamesnd_get_game_sound(ship_get_sound(objp, GameSounds::ABURN_FAIL)) ); in afterburners_start()
128 snd_play( gamesnd_get_game_sound(ship_get_sound(objp, GameSounds::ABURN_FAIL)) ); in afterburners_start()
347 snd_play( gamesnd_get_game_sound(ship_get_sound(objp, GameSounds::ABURN_FAIL)) ); in afterburners_stop()
H A Dship.cpp2242 parse_ship_sound("$AfterburnerFailedSnd:", GameSounds::ABURN_FAIL, sip); in parse_ship_sounds()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamesnd/
H A Dgamesnd.h55 ABURN_FAIL = 24, //!< afterburner fail (no fuel when aburn pressed) enumerator