Searched refs:ACF_JUMPABLE (Results 1 – 2 of 2) sorted by relevance
40 #define ACF_JUMPABLE 0x0001 macro
1617 a->flags = ACF_JUMPABLE | ACF_FLATABLE | ACF_HURTS | ACF_SHOOTABLE | ACF_ROLLABLE; in init_map()1633 a->flags = ACF_JUMPABLE | ACF_FLATABLE | ACF_HURTS | ACF_SHOOTABLE | ACF_ROLLABLE; in init_map()1668 a->flags = ACF_JUMPABLE | ACF_HURTS | ACF_SHOOTABLE | ACF_ROLLABLE; in init_map()1709 a->flags = ACF_HURTS | ACF_JUMPABLE | ACF_BOUNCEABLE; in init_map()2106 …atus == AC_NORM && player.jumping && actor[0].status != AC_BALL && actor[e].flags & ACF_JUMPABLE) { in check_alex_with_enemies()