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Searched refs:ACF_JUMPABLE (Results 1 – 2 of 2) sorted by relevance

/dports/games/alex4/alex4src/src/
H A Dactor.h40 #define ACF_JUMPABLE 0x0001 macro
H A Dmain.c1617 a->flags = ACF_JUMPABLE | ACF_FLATABLE | ACF_HURTS | ACF_SHOOTABLE | ACF_ROLLABLE; in init_map()
1633 a->flags = ACF_JUMPABLE | ACF_FLATABLE | ACF_HURTS | ACF_SHOOTABLE | ACF_ROLLABLE; in init_map()
1668 a->flags = ACF_JUMPABLE | ACF_HURTS | ACF_SHOOTABLE | ACF_ROLLABLE; in init_map()
1709 a->flags = ACF_HURTS | ACF_JUMPABLE | ACF_BOUNCEABLE; in init_map()
2106 …atus == AC_NORM && player.jumping && actor[0].status != AC_BALL && actor[e].flags & ACF_JUMPABLE) { in check_alex_with_enemies()