Searched refs:ACTION_CALL_FROM_WEAPON (Results 1 – 4 of 4) sorted by relevance
76 if (weapon != NULL && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION()253 if (weapon != NULL && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION()284 if (weapon != NULL && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION()393 if (weapon != NULL && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION()434 if (weapon != NULL && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION()457 if (weapon != NULL && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION_PARAMS()482 if (weapon != NULL && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION()531 FireRailgun(self, 0, ACTION_CALL_FROM_WEAPON()); in DEFINE_ACTION_FUNCTION()536 FireRailgun(self, 10, ACTION_CALL_FROM_WEAPON()); in DEFINE_ACTION_FUNCTION()563 if (weapon != NULL && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION()[all …]
112 if (self->player && (blastflags & BF_USEAMMO) && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION_PARAMS()
1218 if (!ACTION_CALL_FROM_WEAPON()) return; in DEFINE_ACTION_FUNCTION_PARAMS()1264 if ((flags & FBF_USEAMMO) && weapon && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION_PARAMS()1356 if (useammo && ACTION_CALL_FROM_WEAPON() && weapon) in DEFINE_ACTION_FUNCTION_PARAMS()1453 if ((flags & CPF_USEAMMO) && linetarget && weapon && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION_PARAMS()1551 if (useammo && weapon != NULL && ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION_PARAMS()2092 if (ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION_PARAMS()2216 if (ACTION_CALL_FROM_WEAPON()) in DEFINE_ACTION_FUNCTION_PARAMS()
439 #define ACTION_CALL_FROM_WEAPON() (self->player && CallingState != self->state && statecall == NULL) macro