Searched refs:ACTION_DA (Results 1 – 7 of 7) sorted by relevance
/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | mad.c | 181 retval = ACTION_DA; in mad_get_action() 182 if ( !pmad->action_valid[ACTION_DA] ) in mad_get_action() 292 case 'D': action = ACTION_DA; break; in action_which() 306 default: action = ACTION_DA; break; in action_which() 325 action_stt = pmad->action_stt[ACTION_DA]; in mad_get_walk_frame() 739 action_copy_correct( pmad, ACTION_DA, ACTION_DB ); in mad_heal_actions() 823 mad_get_walk_frame( pmad, LIPDA, ACTION_DA ); in mad_finalize() 866 pmad->action_map[ACTION_DA] = ACTION_DA; in mad_rip_actions() 867 pmad->action_valid[ACTION_DA] = btrue; in mad_rip_actions() 868 pmad->action_stt[ACTION_DA] = 0; in mad_rip_actions() [all …]
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H A D | mad.h | 71 ACTION_DA = 0, ///< DA - Dance ( Typical standing ) enumerator
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H A D | graphic_mad.c | 1651 pinst->action_next = ACTION_DA; in chr_instance_set_action() 1942 pinst->action_next = ACTION_DA; in chr_instance_ctor() 2135 chr_instance_play_action( pinst, ACTION_DA, btrue ); in chr_instance_spawn()
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H A D | egoboo_fileutil.c | 369 case ACTION_DA: vfs_printf( filewrite, "DANCE\n" ); break; in fput_action()
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H A D | char.c | 239 chr_start_anim( pchr, ACTION_DA, btrue, btrue ); in chr_ctor() 4782 chr_start_anim( pchr, ACTION_DA, btrue, btrue ); in respawn_character() 5311 chr_play_action( pchr, ACTION_DA, bfalse ); in change_character() 6265 if ( ACTION_DA == action ) in chr_do_latch_attack() 7405 anim_info[CHR_MOVEMENT_RUN ].action = ACTION_DA; in set_character_animation_rate() 7409 anim_info[CHR_MOVEMENT_STOP ].action = ACTION_DA; in set_character_animation_rate() 7504 action = ACTION_DA; in set_character_animation_rate() 7551 if ( ACTION_DA == action ) in set_character_animation_rate() 7575 int tmp_action = mad_get_action_ref( pinst->imad, ACTION_DA ); in set_character_animation_rate() 9929 mount_action = ACTION_DA; in chr_increment_frame()
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H A D | script_functions.c | 4208 chr_set_frame( pself->index, ACTION_DA, frame_along, ilip ); in scr_set_Frame() 5521 …returncode = ( pself_target->inst.action_which == ACTION_DA || pself_target->inst.action_which == … in scr_TargetIsSneaking()
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/dports/games/egoboo/egoboo-2.8.1/src/game/file_formats/ |
H A D | template.c | 261 case ACTION_DA: vfs_printf( filewrite, "DANCE" ); break; in template_put_action()
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