Searched refs:ACTION_JUMPEDLASTFRAME (Results 1 – 12 of 12) sorted by relevance
42 #define ACTION_JUMPEDLASTFRAME 128 macro222 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()243 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()476 bi->actionflags &= ~ACTION_JUMPEDLASTFRAME; in EA_ResetInput()483 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
43 #define ACTION_JUMPEDLASTFRAME 128 macro223 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()244 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()477 bi->actionflags &= ~ACTION_JUMPEDLASTFRAME; in EA_ResetInput()484 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
48 #define ACTION_JUMPEDLASTFRAME 0x0800000//128 macro256 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()277 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()479 bi->actionflags &= ~ACTION_JUMPEDLASTFRAME; in EA_ResetInput()486 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
48 #define ACTION_JUMPEDLASTFRAME 128 macro217 if ( bi->actionflags & ACTION_JUMPEDLASTFRAME ) { in EA_Jump()236 if ( bi->actionflags & ACTION_JUMPEDLASTFRAME ) { in EA_DelayedJump()422 bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
222 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()243 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()451 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
103 #define ACTION_JUMPEDLASTFRAME 0x10000000 macro