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Searched refs:ACTION_PARAM_CLASS (Results 1 – 17 of 17) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_fatso.cpp35 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
63 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
91 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
135 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_painelemental.cpp18 ACTION_PARAM_CLASS(spawntype, 0); in DECLARE_ACTION()
170 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_doomweaps.cpp124 ACTION_PARAM_CLASS(pufftype, 3); in DEFINE_ACTION_FUNCTION_PARAMS()
131 ACTION_PARAM_CLASS(armorbonustype, 10); in DEFINE_ACTION_FUNCTION_PARAMS()
449 ACTION_PARAM_CLASS(grenade, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
586 ACTION_PARAM_CLASS(spraytype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_bossbrain.cpp111 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
293 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_archvile.cpp77 ACTION_PARAM_CLASS(fire,0); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_scriptedmarine.cpp250 ACTION_PARAM_CLASS(pufftype, 3); in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_fighterquietus.cpp30 ACTION_PARAM_CLASS(p1, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
31 ACTION_PARAM_CLASS(p2, 1); in DEFINE_ACTION_FUNCTION_PARAMS()
32 ACTION_PARAM_CLASS(p3, 2); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_magelightning.cpp265 ACTION_PARAM_CLASS(floor, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
266 ACTION_PARAM_CLASS(ceiling, 1); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_blastradius.cpp105 ACTION_PARAM_CLASS(blasteffect, 4); in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp717 ACTION_PARAM_CLASS(Type, 0); in DoJumpIfInventory()
916 ACTION_PARAM_CLASS(ti, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
1167 ACTION_PARAM_CLASS(ti, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
1340 ACTION_PARAM_CLASS(ti, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
1700 ACTION_PARAM_CLASS(mi, 0); in DoGiveInventory()
1797 ACTION_PARAM_CLASS(item, 0); in DoTakeInventory()
2292 ACTION_PARAM_CLASS(cls, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
2601 ACTION_PARAM_CLASS(debris, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
2890 ACTION_PARAM_CLASS(drop, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
2984 ACTION_PARAM_CLASS(chunk, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
[all …]
H A Dthingdef.h420 #define ACTION_PARAM_CLASS(var,i) \ macro
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_hereticmisc.cpp47 ACTION_PARAM_CLASS(gootype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
98 ACTION_PARAM_CLASS(podtype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_hereticweaps.cpp76 ACTION_PARAM_CLASS(puff, 1); in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_bridge.cpp125 ACTION_PARAM_CLASS(balltype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_specialspot.cpp401 ACTION_PARAM_CLASS(cls, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_strifeweapons.cpp244 ACTION_PARAM_CLASS(ti, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
662 ACTION_PARAM_CLASS(grenadetype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_user.cpp1543 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()