/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_fatso.cpp | 35 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 63 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 91 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 135 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_painelemental.cpp | 18 ACTION_PARAM_CLASS(spawntype, 0); in DECLARE_ACTION() 170 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_doomweaps.cpp | 124 ACTION_PARAM_CLASS(pufftype, 3); in DEFINE_ACTION_FUNCTION_PARAMS() 131 ACTION_PARAM_CLASS(armorbonustype, 10); in DEFINE_ACTION_FUNCTION_PARAMS() 449 ACTION_PARAM_CLASS(grenade, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 586 ACTION_PARAM_CLASS(spraytype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_bossbrain.cpp | 111 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 293 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_archvile.cpp | 77 ACTION_PARAM_CLASS(fire,0); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_scriptedmarine.cpp | 250 ACTION_PARAM_CLASS(pufftype, 3); in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_fighterquietus.cpp | 30 ACTION_PARAM_CLASS(p1, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 31 ACTION_PARAM_CLASS(p2, 1); in DEFINE_ACTION_FUNCTION_PARAMS() 32 ACTION_PARAM_CLASS(p3, 2); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_magelightning.cpp | 265 ACTION_PARAM_CLASS(floor, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 266 ACTION_PARAM_CLASS(ceiling, 1); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_blastradius.cpp | 105 ACTION_PARAM_CLASS(blasteffect, 4); in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 717 ACTION_PARAM_CLASS(Type, 0); in DoJumpIfInventory() 916 ACTION_PARAM_CLASS(ti, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 1167 ACTION_PARAM_CLASS(ti, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 1340 ACTION_PARAM_CLASS(ti, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 1700 ACTION_PARAM_CLASS(mi, 0); in DoGiveInventory() 1797 ACTION_PARAM_CLASS(item, 0); in DoTakeInventory() 2292 ACTION_PARAM_CLASS(cls, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 2601 ACTION_PARAM_CLASS(debris, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 2890 ACTION_PARAM_CLASS(drop, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 2984 ACTION_PARAM_CLASS(chunk, 0); in DEFINE_ACTION_FUNCTION_PARAMS() [all …]
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H A D | thingdef.h | 420 #define ACTION_PARAM_CLASS(var,i) \ macro
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_hereticmisc.cpp | 47 ACTION_PARAM_CLASS(gootype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 98 ACTION_PARAM_CLASS(podtype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_hereticweaps.cpp | 76 ACTION_PARAM_CLASS(puff, 1); in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_bridge.cpp | 125 ACTION_PARAM_CLASS(balltype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_specialspot.cpp | 401 ACTION_PARAM_CLASS(cls, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_strifeweapons.cpp | 244 ACTION_PARAM_CLASS(ti, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 662 ACTION_PARAM_CLASS(grenadetype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_user.cpp | 1543 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
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