Searched refs:ACTOR_ALIGNMENT_GOOD (Results 1 – 3 of 3) sorted by relevance
608 set_alignment(ACTOR_ALIGNMENT_GOOD); in set_in_party()610 set_old_alignment(ACTOR_ALIGNMENT_GOOD); in set_in_party()1831 case ACTOR_ALIGNMENT_GOOD : in get_actor_alignment_str()1877 actor_mgr->filter_alignment(actors, ACTOR_ALIGNMENT_GOOD); // filter other friendlies in find_enemies()
55 #define ACTOR_ALIGNMENT_GOOD 3 macro
777 || (actor->is_in_party() && actor->get_alignment() == ACTOR_ALIGNMENT_GOOD)) { in attack()2913 || actor->get_alignment() == ACTOR_ALIGNMENT_GOOD))) { in multiuse()2935 if (!using_actor || actor->get_alignment() != ACTOR_ALIGNMENT_GOOD) { in multiuse()