Searched refs:ACTOR_BODY (Results 1 – 5 of 5) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | u6_actor_types.h | 157 {OBJ_U6_CLOTH_ARMOUR, ACTOR_BODY, 1, 0 }, 158 {OBJ_U6_LEATHER_ARMOR, ACTOR_BODY, 2, 0 }, 159 {OBJ_U6_RING_MAIL, ACTOR_BODY, 3, 0 }, 160 {OBJ_U6_SCALE_MAIL, ACTOR_BODY, 4, 0 }, 161 {OBJ_U6_CHAIN_MAIL, ACTOR_BODY, 5, 0 }, 162 {OBJ_U6_PLATE_MAIL, ACTOR_BODY, 7, 0 }, 165 {OBJ_U6_GUILD_BELT, ACTOR_BODY, 0, 0 }, 199 {OBJ_U6_STORM_CLOAK, ACTOR_BODY, 0, 0 }, 217 {OBJ_U6_TUNIC, ACTOR_BODY, 0, 0 }, 218 {OBJ_U6_DRESS, ACTOR_BODY, 0, 0 }, [all …]
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H A D | actor.h | 43 #define ACTOR_BODY 2 macro
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/dports/graphics/dia/dia-0.97.3/objects/UML/ |
H A D | actor.c | 55 #define ACTOR_BODY(h) (h*4.0/4.6) macro 274 p2.y = y + ACTOR_BODY(actor_height); in actor_draw()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | doll_widget.cpp | 316 display_readied_object(ACTOR_BODY, area.left + 3 * 16, (area.top + 8) + 0 * 16, actor, empty_tile); in display_doll()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/ |
H A D | u6_usecode.cpp | 2940 if (actor->inventory_get_readied_object(ACTOR_BODY) != NULL in storm_cloak() 2941 && actor->inventory_get_readied_object(ACTOR_BODY) != obj) in storm_cloak()
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