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Searched refs:ACTOR_BODY (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Du6_actor_types.h157 {OBJ_U6_CLOTH_ARMOUR, ACTOR_BODY, 1, 0 },
158 {OBJ_U6_LEATHER_ARMOR, ACTOR_BODY, 2, 0 },
159 {OBJ_U6_RING_MAIL, ACTOR_BODY, 3, 0 },
160 {OBJ_U6_SCALE_MAIL, ACTOR_BODY, 4, 0 },
161 {OBJ_U6_CHAIN_MAIL, ACTOR_BODY, 5, 0 },
162 {OBJ_U6_PLATE_MAIL, ACTOR_BODY, 7, 0 },
165 {OBJ_U6_GUILD_BELT, ACTOR_BODY, 0, 0 },
199 {OBJ_U6_STORM_CLOAK, ACTOR_BODY, 0, 0 },
217 {OBJ_U6_TUNIC, ACTOR_BODY, 0, 0 },
218 {OBJ_U6_DRESS, ACTOR_BODY, 0, 0 },
[all …]
H A Dactor.h43 #define ACTOR_BODY 2 macro
/dports/graphics/dia/dia-0.97.3/objects/UML/
H A Dactor.c55 #define ACTOR_BODY(h) (h*4.0/4.6) macro
274 p2.y = y + ACTOR_BODY(actor_height); in actor_draw()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Ddoll_widget.cpp316 display_readied_object(ACTOR_BODY, area.left + 3 * 16, (area.top + 8) + 0 * 16, actor, empty_tile); in display_doll()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/
H A Du6_usecode.cpp2940 if (actor->inventory_get_readied_object(ACTOR_BODY) != NULL in storm_cloak()
2941 && actor->inventory_get_readied_object(ACTOR_BODY) != obj) in storm_cloak()