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Searched refs:ACTOR_FLAG_100 (Results 1 – 19 of 19) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dminigame2.cpp205 loungealotBigPunchActor->setFlag(ACTOR_FLAG_100); in run()
206 loungealotHeadActor->setFlag(ACTOR_FLAG_100); in run()
207 loungealotLeftUpperArm->setFlag(ACTOR_FLAG_100); in run()
208 loungealotLegActor->setFlag(ACTOR_FLAG_100); in run()
209 loungealotRightArm->setFlag(ACTOR_FLAG_100); in run()
210 flickerArm->setFlag(ACTOR_FLAG_100); in run()
211 loungealotThumb->setFlag(ACTOR_FLAG_100); in run()
212 uVar12->setFlag(ACTOR_FLAG_100); in run()
213 uVar13->setFlag(ACTOR_FLAG_100); in run()
214 flickerPortrait->setFlag(ACTOR_FLAG_100); in run()
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H A Dminigame5.cpp97 local_78->actor->setFlag(ACTOR_FLAG_100); in run()
484 _vm->_dragonINIResource->getRecord(DAT_80063a40 + -1)->actor->clearFlag(ACTOR_FLAG_100); in run()
507 local_78->actor->setFlag(ACTOR_FLAG_100); in run()
510 local_78->actor->clearFlag(ACTOR_FLAG_100); in run()
518 _vm->_dragonINIResource->getRecord(DAT_80063a40 + -1)->actor->clearFlag(ACTOR_FLAG_100); in run()
H A Dcutscene.cpp301 _actor_80072de8->setFlag(ACTOR_FLAG_100); in scene1()
307 _actor_80072dec->setFlag(ACTOR_FLAG_100); in scene1()
313 _actor_80072df0->setFlag(ACTOR_FLAG_100); in scene1()
319 _actor_80072df4->setFlag(ACTOR_FLAG_100); in scene1()
326 _actor_80072df8->setFlag(ACTOR_FLAG_100); in scene1()
441 _actor_800830bc->setFlag(ACTOR_FLAG_100); in fun_8003d388()
549 actorId_03->setFlag(ACTOR_FLAG_100); in diamondScene()
H A Dminigame1.cpp165 originalFlickerIniID->actor->setFlag(ACTOR_FLAG_100); in run()
825 _vm->getINI(DAT_80063a40 - 1)->actor->clearFlag(ACTOR_FLAG_100); in run()
840 _vm->getINI(DAT_80063a40 - 1)->actor->clearFlag(ACTOR_FLAG_100); in run()
858 _vm->_dragonINIResource->getFlickerRecord()->actor->clearFlag(ACTOR_FLAG_100); in run()
861 flickerActor->clearFlag(ACTOR_FLAG_100); in run()
H A Ddragons.cpp625 actor->setFlag(ACTOR_FLAG_100); in gameLoop()
645 invActor->setFlag(ACTOR_FLAG_100); in gameLoop()
690 if (!(actor->_flags & ACTOR_FLAG_100)) { in updateHandler()
1624 actor->setFlag(ACTOR_FLAG_100); in mainMenu()
1697 actor->setFlag(ACTOR_FLAG_100); in loadingScreen()
1701 actor->setFlag(ACTOR_FLAG_100); in loadingScreen()
1707 actor->setFlag(ACTOR_FLAG_100); in loadingScreen()
1711 actor->setFlag(ACTOR_FLAG_100); in loadingScreen()
1718 actor->setFlag(ACTOR_FLAG_100); in loadingScreen()
H A Dminigame4.cpp84 _flickerActor->setFlag(ACTOR_FLAG_100); in run()
88 _bruteActor->setFlag(ACTOR_FLAG_100); in run()
H A Dinventory.cpp89 _actor->_flags |= (ACTOR_FLAG_40 | Dragons::ACTOR_FLAG_80 | Dragons::ACTOR_FLAG_100 | in init()
184 item->setFlag(ACTOR_FLAG_100); in openInventory()
H A Dactor.h44 ACTOR_FLAG_100 = 0x100, enumerator
H A Dminigame3.cpp208 bunnyActorTbl[(int16)i]->setFlag(ACTOR_FLAG_100); in run()
237 handActorId->setFlag(ACTOR_FLAG_100); in run()
262 tearBlinkActorTbl2[(int16)i]->setFlag(ACTOR_FLAG_100); in run()
H A Dscene.cpp249 actor->_flags |= ACTOR_FLAG_100; in loadSceneData()
287 ini->actor->setFlag(ACTOR_FLAG_100); in loadSceneData()
H A Dscriptopcodes.cpp378 ini->actor->_flags |= ACTOR_FLAG_100; in opMoveObjectToScene()
380 ini->actor->_flags &= ~ACTOR_FLAG_100; in opMoveObjectToScene()
431 actor->setFlag(ACTOR_FLAG_100); in opMoveObjectToScene()
H A Dspecialopcodes.cpp304 flicker->actor->setFlag(ACTOR_FLAG_100); in spcUnk9()
313 flicker->actor->clearFlag(ACTOR_FLAG_100); in spcUnkA()
1038 actor->setFlag(ACTOR_FLAG_100); in spcFlickerPutOnStGeorgeArmor()
1300 actor->clearFlag(ACTOR_FLAG_100); in spcUnk80FlickerArmorOn()
H A Dcursor.cpp56 _actor->_flags |= (ACTOR_FLAG_40 | Dragons::ACTOR_FLAG_80 | Dragons::ACTOR_FLAG_100 | in init()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dactor.h51 ACTOR_FLAG_100 = 0x100, enumerator
H A Dsequenceopcodes.cpp141 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_100; in opSetFrameIndex()
H A Dactor.cpp679 linkedActor->_flags |= Illusions::ACTOR_FLAG_100; in startSubSequence()
943 _actor->_flags |= Illusions::ACTOR_FLAG_100; in startSequenceActorIntern()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dactor.h51 ACTOR_FLAG_100 = 0x100, enumerator
H A Dsequenceopcodes.cpp141 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_100; in opSetFrameIndex()
H A Dactor.cpp679 linkedActor->_flags |= Illusions::ACTOR_FLAG_100; in startSubSequence()
943 _actor->_flags |= Illusions::ACTOR_FLAG_100; in startSequenceActorIntern()