Searched refs:ACTOR_FLAG_100 (Results 1 – 19 of 19) sorted by relevance
205 loungealotBigPunchActor->setFlag(ACTOR_FLAG_100); in run()206 loungealotHeadActor->setFlag(ACTOR_FLAG_100); in run()207 loungealotLeftUpperArm->setFlag(ACTOR_FLAG_100); in run()208 loungealotLegActor->setFlag(ACTOR_FLAG_100); in run()209 loungealotRightArm->setFlag(ACTOR_FLAG_100); in run()210 flickerArm->setFlag(ACTOR_FLAG_100); in run()211 loungealotThumb->setFlag(ACTOR_FLAG_100); in run()212 uVar12->setFlag(ACTOR_FLAG_100); in run()213 uVar13->setFlag(ACTOR_FLAG_100); in run()214 flickerPortrait->setFlag(ACTOR_FLAG_100); in run()[all …]
97 local_78->actor->setFlag(ACTOR_FLAG_100); in run()484 _vm->_dragonINIResource->getRecord(DAT_80063a40 + -1)->actor->clearFlag(ACTOR_FLAG_100); in run()507 local_78->actor->setFlag(ACTOR_FLAG_100); in run()510 local_78->actor->clearFlag(ACTOR_FLAG_100); in run()518 _vm->_dragonINIResource->getRecord(DAT_80063a40 + -1)->actor->clearFlag(ACTOR_FLAG_100); in run()
301 _actor_80072de8->setFlag(ACTOR_FLAG_100); in scene1()307 _actor_80072dec->setFlag(ACTOR_FLAG_100); in scene1()313 _actor_80072df0->setFlag(ACTOR_FLAG_100); in scene1()319 _actor_80072df4->setFlag(ACTOR_FLAG_100); in scene1()326 _actor_80072df8->setFlag(ACTOR_FLAG_100); in scene1()441 _actor_800830bc->setFlag(ACTOR_FLAG_100); in fun_8003d388()549 actorId_03->setFlag(ACTOR_FLAG_100); in diamondScene()
165 originalFlickerIniID->actor->setFlag(ACTOR_FLAG_100); in run()825 _vm->getINI(DAT_80063a40 - 1)->actor->clearFlag(ACTOR_FLAG_100); in run()840 _vm->getINI(DAT_80063a40 - 1)->actor->clearFlag(ACTOR_FLAG_100); in run()858 _vm->_dragonINIResource->getFlickerRecord()->actor->clearFlag(ACTOR_FLAG_100); in run()861 flickerActor->clearFlag(ACTOR_FLAG_100); in run()
625 actor->setFlag(ACTOR_FLAG_100); in gameLoop()645 invActor->setFlag(ACTOR_FLAG_100); in gameLoop()690 if (!(actor->_flags & ACTOR_FLAG_100)) { in updateHandler()1624 actor->setFlag(ACTOR_FLAG_100); in mainMenu()1697 actor->setFlag(ACTOR_FLAG_100); in loadingScreen()1701 actor->setFlag(ACTOR_FLAG_100); in loadingScreen()1707 actor->setFlag(ACTOR_FLAG_100); in loadingScreen()1711 actor->setFlag(ACTOR_FLAG_100); in loadingScreen()1718 actor->setFlag(ACTOR_FLAG_100); in loadingScreen()
84 _flickerActor->setFlag(ACTOR_FLAG_100); in run()88 _bruteActor->setFlag(ACTOR_FLAG_100); in run()
89 _actor->_flags |= (ACTOR_FLAG_40 | Dragons::ACTOR_FLAG_80 | Dragons::ACTOR_FLAG_100 | in init()184 item->setFlag(ACTOR_FLAG_100); in openInventory()
44 ACTOR_FLAG_100 = 0x100, enumerator
208 bunnyActorTbl[(int16)i]->setFlag(ACTOR_FLAG_100); in run()237 handActorId->setFlag(ACTOR_FLAG_100); in run()262 tearBlinkActorTbl2[(int16)i]->setFlag(ACTOR_FLAG_100); in run()
249 actor->_flags |= ACTOR_FLAG_100; in loadSceneData()287 ini->actor->setFlag(ACTOR_FLAG_100); in loadSceneData()
378 ini->actor->_flags |= ACTOR_FLAG_100; in opMoveObjectToScene()380 ini->actor->_flags &= ~ACTOR_FLAG_100; in opMoveObjectToScene()431 actor->setFlag(ACTOR_FLAG_100); in opMoveObjectToScene()
304 flicker->actor->setFlag(ACTOR_FLAG_100); in spcUnk9()313 flicker->actor->clearFlag(ACTOR_FLAG_100); in spcUnkA()1038 actor->setFlag(ACTOR_FLAG_100); in spcFlickerPutOnStGeorgeArmor()1300 actor->clearFlag(ACTOR_FLAG_100); in spcUnk80FlickerArmorOn()
56 _actor->_flags |= (ACTOR_FLAG_40 | Dragons::ACTOR_FLAG_80 | Dragons::ACTOR_FLAG_100 | in init()
51 ACTOR_FLAG_100 = 0x100, enumerator
141 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_100; in opSetFrameIndex()
679 linkedActor->_flags |= Illusions::ACTOR_FLAG_100; in startSubSequence()943 _actor->_flags |= Illusions::ACTOR_FLAG_100; in startSequenceActorIntern()