Home
last modified time | relevance | path

Searched refs:ACTOR_FLAG_PRIORITY (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dsequenceopcodes.cpp343 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_PRIORITY; in opSetPriority()
350 control->_actor->_flags |= Illusions::ACTOR_FLAG_PRIORITY; in opSetPriorityLayer()
H A Dactor.h46 ACTOR_FLAG_PRIORITY = 8, enumerator
H A Dactor.cpp1071 actor->_flags |= Illusions::ACTOR_FLAG_PRIORITY; in placeActor()
1410 if (actor->_flags & Illusions::ACTOR_FLAG_PRIORITY) { in actorControlRoutine()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dsequenceopcodes.cpp343 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_PRIORITY; in opSetPriority()
350 control->_actor->_flags |= Illusions::ACTOR_FLAG_PRIORITY; in opSetPriorityLayer()
H A Dactor.h46 ACTOR_FLAG_PRIORITY = 8, enumerator
H A Dactor.cpp1070 actor->_flags |= Illusions::ACTOR_FLAG_PRIORITY; in placeActor()
1409 if (actor->_flags & Illusions::ACTOR_FLAG_PRIORITY) { in actorControlRoutine()