Searched refs:ACTOR_GET_GRENADE (Results 1 – 3 of 3) sorted by relevance
215 #define ACTOR_GET_GRENADE(a) (&(a)->guns[(a)->grenadeIndex + MAX_GUNS]) macro217 (ACTOR_GET_GUN(a)->Gun != NULL ? ACTOR_GET_GUN(a) : ACTOR_GET_GRENADE(a))
117 ActorUpdateWeapon(actor, ACTOR_GET_GRENADE(actor), ticks); in UpdateActorState()914 FireWeapon(a, ACTOR_GET_GRENADE(a)); in TryGrenade()1577 if (i >= MAX_GUNS && ACTOR_GET_GRENADE(actor)->Gun == NULL) in ActorAdd()
467 const Weapon *grenade = ACTOR_GET_GRENADE(a); in DrawGrenadeStatus()