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Searched refs:ACTOR_GET_GRENADE (Results 1 – 3 of 3) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dactors.h215 #define ACTOR_GET_GRENADE(a) (&(a)->guns[(a)->grenadeIndex + MAX_GUNS]) macro
217 (ACTOR_GET_GUN(a)->Gun != NULL ? ACTOR_GET_GUN(a) : ACTOR_GET_GRENADE(a))
H A Dactors.c117 ActorUpdateWeapon(actor, ACTOR_GET_GRENADE(actor), ticks); in UpdateActorState()
914 FireWeapon(a, ACTOR_GET_GRENADE(a)); in TryGrenade()
1577 if (i >= MAX_GUNS && ACTOR_GET_GRENADE(actor)->Gun == NULL) in ActorAdd()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/hud/
H A Dplayer_hud.c467 const Weapon *grenade = ACTOR_GET_GRENADE(a); in DrawGrenadeStatus()