Searched refs:ACTOR_NO_READIABLE_LOCATION (Results 1 – 3 of 3) sorted by relevance
214 current_weapon = ACTOR_NO_READIABLE_LOCATION; in set_actor()612 current_weapon = ACTOR_NO_READIABLE_LOCATION; in attack_select_init()615 …attack_select_weapon_at_location(ACTOR_NO_READIABLE_LOCATION, use_attack_text); // attack with han… in attack_select_init()667 if (location == ACTOR_NO_READIABLE_LOCATION) { in attack_select_weapon_at_location()
40 #define ACTOR_NO_READIABLE_LOCATION -1 macro
632 …if (readied_obj_location != ACTOR_NO_READIABLE_LOCATION && readied_objects[readied_obj_location] &… in get_weapon_obj()689 if (readied_obj_location == ACTOR_NO_READIABLE_LOCATION) in get_weapon()