Searched refs:ACTOR_ST (Results 1 – 3 of 3) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | u6_actor_types.h | 49 …{OBJ_U6_INSECTS, 0, 0, 1, 0, OBJ_U6_NOTHING, 0, false, false, ACTOR_ST, MOVETYPE_U6_AIR_L… 50 …{OBJ_U6_GIANT_SQUID, 0, 0, 1, 0, OBJ_U6_NOTHING, 0, false, false, ACTOR_ST, MOVETYPE_U6_WATER… 51 …{OBJ_U6_GHOST, 0, 0, 1, 0, OBJ_U6_NOTHING, 0, false, false, ACTOR_ST, MOVETYPE_U6_LAND,… 52 …{OBJ_U6_ACID_SLUG, 0, 0, 1, 0, OBJ_U6_NOTHING, 0, false, false, ACTOR_ST, MOVETYPE_U6_LAND,… 53 …{OBJ_U6_WISP, 0, 0, 1, 0, OBJ_U6_NOTHING, 0, false, false, ACTOR_ST, MOVETYPE_U6_AIR_L… 54 …{OBJ_U6_GIANT_BAT, 0, 0, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_ST, MOVETYPE_U6_AIR_LOW… 55 …{OBJ_U6_REAPER, 0, 0, 1, 0, OBJ_U6_REAPER, 255, false, false, ACTOR_ST, MOVETYPE_U6_LAND… 56 …{OBJ_U6_GREMLIN, 0, 0, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_ST, MOVETYPE_U6_LAND, … 57 …{OBJ_U6_GAZER, 0, 0, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_ST, MOVETYPE_U6_LAND, … 58 …{OBJ_U6_BIRD, 0, 0, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_ST, MOVETYPE_U6_AIR_LOW… [all …]
|
H A D | actor.h | 172 ACTOR_ST, // single tile enumerator 387 return (ACTOR_ST); in get_tile_type()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | events.cpp | 1277 if (!push_actor->can_be_moved() || push_actor->get_tile_type() != ACTOR_ST) { in pushTo()
|