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Searched refs:ACTOR_ST (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Du6_actor_types.h49 …{OBJ_U6_INSECTS, 0, 0, 1, 0, OBJ_U6_NOTHING, 0, false, false, ACTOR_ST, MOVETYPE_U6_AIR_L…
50 …{OBJ_U6_GIANT_SQUID, 0, 0, 1, 0, OBJ_U6_NOTHING, 0, false, false, ACTOR_ST, MOVETYPE_U6_WATER…
51 …{OBJ_U6_GHOST, 0, 0, 1, 0, OBJ_U6_NOTHING, 0, false, false, ACTOR_ST, MOVETYPE_U6_LAND,…
52 …{OBJ_U6_ACID_SLUG, 0, 0, 1, 0, OBJ_U6_NOTHING, 0, false, false, ACTOR_ST, MOVETYPE_U6_LAND,…
53 …{OBJ_U6_WISP, 0, 0, 1, 0, OBJ_U6_NOTHING, 0, false, false, ACTOR_ST, MOVETYPE_U6_AIR_L…
54 …{OBJ_U6_GIANT_BAT, 0, 0, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_ST, MOVETYPE_U6_AIR_LOW…
55 …{OBJ_U6_REAPER, 0, 0, 1, 0, OBJ_U6_REAPER, 255, false, false, ACTOR_ST, MOVETYPE_U6_LAND…
56 …{OBJ_U6_GREMLIN, 0, 0, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_ST, MOVETYPE_U6_LAND, …
57 …{OBJ_U6_GAZER, 0, 0, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_ST, MOVETYPE_U6_LAND, …
58 …{OBJ_U6_BIRD, 0, 0, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_ST, MOVETYPE_U6_AIR_LOW…
[all …]
H A Dactor.h172 ACTOR_ST, // single tile enumerator
387 return (ACTOR_ST); in get_tile_type()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Devents.cpp1277 if (!push_actor->can_be_moved() || push_actor->get_tile_type() != ACTOR_ST) { in pushTo()