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Searched refs:ADD_POLYGON_TO_AUTOMAP (Results 1 – 4 of 4) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A DOverheadMapRenderer.cpp445 ADD_POLYGON_TO_AUTOMAP(polygon_index); in add_poly_to_false_automap()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DRenderVisTree.cpp360 if (add_to_automap) ADD_POLYGON_TO_AUTOMAP(*polygon_index); in next_polygon_along_line()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmap.h1062 #define ADD_POLYGON_TO_AUTOMAP(i) (automap_polygons[(i)>>3] |= (byte) 1<<((i)&0x07)) macro
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_map.cpp1430 ADD_POLYGON_TO_AUTOMAP(Lua_Polygon::Index(L, 1)); in Lua_Polygon_Set_Visible_On_Automap()