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Searched refs:AF_INSTANT (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DGameScript.cpp1799 LoadActionFlags("instant", AF_INSTANT, true); in InitializeIEScript()
2469 if (!(actionflags[actionID] & AF_INSTANT)) { in ExecuteAction()
H A DGameScript.h517 #define AF_INSTANT (AF_DLG_INSTANT|AF_SCR_INSTANT) //only iwd2 treats them separately; 12288 macro