Searched refs:AGL_RED_DEPTH (Results 1 – 4 of 4) sorted by relevance
295 case AGL_RED_DEPTH: in allegro_gl_set()310 allegro_gl_set(AGL_RED_DEPTH, 3); in allegro_gl_set()316 allegro_gl_set(AGL_RED_DEPTH, 5); in allegro_gl_set()322 allegro_gl_set(AGL_RED_DEPTH, 5); in allegro_gl_set()329 allegro_gl_set(AGL_RED_DEPTH, 8); in allegro_gl_set()436 case AGL_RED_DEPTH: in allegro_gl_get()501 if (opt & AGL_RED_DEPTH) in build_settings()568 if (save & AGL_RED_DEPTH) in allegro_gl_save_settings()570 allegro_gl_get(AGL_RED_DEPTH)); in allegro_gl_save_settings()676 opt |= AGL_RED_DEPTH; in agl_parse_section()[all …]
30 int all_components = AGL_RED_DEPTH | AGL_GREEN_DEPTH | AGL_BLUE_DEPTH in __allegro_gl_fill_in_info()48 int avg = ((req | sug) & AGL_RED_DEPTH ? target.pixel_size.rgba.r: 0) in __allegro_gl_fill_in_info()53 int num = ((req | sug) & AGL_RED_DEPTH ? 1 : 0) in __allegro_gl_fill_in_info()60 if (((req | sug) & AGL_RED_DEPTH )== 0) { in __allegro_gl_fill_in_info()61 sug |= AGL_RED_DEPTH; in __allegro_gl_fill_in_info()159 if ((req & AGL_RED_DEPTH) in get_score()167 if (sug & AGL_RED_DEPTH) { in get_score()
154 if (format & (AGL_COLOR_DEPTH | AGL_RED_DEPTH | AGL_GREEN_DEPTH | AGL_BLUE_DEPTH)) {
199 #define AGL_RED_DEPTH 0x00000002 macro