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Searched refs:AGOS_ADLIB_VOICES_PERCUSSION_COUNT (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/drivers/accolade/
H A Dadlib.cpp33 #define AGOS_ADLIB_VOICES_PERCUSSION_COUNT 5 macro
54 const byte percussionBits[AGOS_ADLIB_VOICES_PERCUSSION_COUNT] = {
375 assert(percussionIdx < AGOS_ADLIB_VOICES_PERCUSSION_COUNT); in noteOn()
525 assert(percussionIdx < AGOS_ADLIB_VOICES_PERCUSSION_COUNT); in noteOff()
/dports/games/scummvm/scummvm-2.5.1/engines/agos/drivers/accolade/
H A Dadlib.cpp33 #define AGOS_ADLIB_VOICES_PERCUSSION_COUNT 5 macro
54 const byte percussionBits[AGOS_ADLIB_VOICES_PERCUSSION_COUNT] = {
365 assert(percussionIdx < AGOS_ADLIB_VOICES_PERCUSSION_COUNT); in noteOn()
518 assert(percussionIdx < AGOS_ADLIB_VOICES_PERCUSSION_COUNT); in noteOff()