Searched refs:AG_FIXED_BOX (Results 1 – 4 of 4) sorted by relevance
17 #define AG_FIXED_BOX 0x10 /* Draw a box */ macro
103 if (fx->flags & AG_FIXED_BOX) { in Draw()
36 { "box", AG_FIXED_BOX },
88 fx2 = AG_FixedNew(fx1, AG_FIXED_BOX); in TestUnfocusedMotion()