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Searched refs:AIData (Results 1 – 25 of 29) sorted by relevance

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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/
H A DPlayer.h68 class AIData
71 AIData(const wxString& id, const wxString& name) in AIData() function
86 static int CompareAIData(AIData* ai1, AIData* ai2) in CompareAIData()
95 WX_DEFINE_SORTED_ARRAY(AIData*, ArrayOfAIData);
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Runtime/Train/
H A DAIData.cs4 public class AIData class
14 public AIData(Handles handles) in AIData() method in OpenBveApi.Runtime.AIData
/dports/games/kuklomenos/kuklomenos-0.4.5/
H A Dai.h40 class AIData
44 AIData() : seen(false) {} in AIData() function
H A Dinvaders.h58 AIData aiData;
/dports/security/vault/vault-1.8.2/vendor/github.com/aliyun/alibaba-cloud-sdk-go/services/vod/
H A Ddescribe_vod_ai_data.go90 AIData AIData `json:"AIData" xml:"AIData"` member
H A Dstruct_ai_data.go19 type AIData struct { struct
/dports/security/lego/lego-4.5.3/vendor/github.com/aliyun/alibaba-cloud-sdk-go/services/vod/
H A Ddescribe_vod_ai_data.go86 AIData AIData `json:"AIData" xml:"AIData"` member
H A Dstruct_ai_data.go19 type AIData struct { struct
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/SafetySystems/Plugin/AI/
H A DPluginAI.cs20 internal abstract void Perform(AIData data); in Perform()
H A DPluginAI.HeiAts.cs16 internal override void Perform(AIData data) in Perform()
H A DPluginAI.UKDt.cs23 internal override void Perform(AIData data) in Perform()
H A DPluginAI.UKMUt.cs19 internal override void Perform(AIData data) in Perform()
H A DPluginAI.UKSpt.cs19 internal override void Perform(AIData data) in Perform()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Runtime/
H A DRuntime.cs106 void PerformAI(AIData data); in PerformAI()
/dports/games/openmw/openmw-openmw-0.47.0/components/esm/
H A Daipackage.hpp17 struct AIData struct
H A Dloadcrea.hpp89 AIData mAiData;
H A Dloadnpc.hpp124 AIData mAiData;
H A Daipackage.cpp8 void AIData::blank() in blank()
/dports/games/openbve/OpenBVE-1.8.2.1/documentation/Examples/Sample Plugins/VB.Net/Plugin/
H A DPlugin.vb83 Public Sub PerformAI(data As AIData) Implements IRuntime.PerformAI
/dports/games/openbve/OpenBVE-1.8.2.1/documentation/Examples/Sample Plugins/C#/Plugin/
H A DPlugin.cs123 public void PerformAI(AIData data) { in PerformAI()
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/OpenBveAts/
H A DPlugin.cs116 public void PerformAI(AIData data) { in PerformAI()
/dports/games/openbve/OpenBVE-1.8.2.1/documentation/Examples/Sample Plugins/Boo/Plugin/
H A DPlugin.boo50 public def PerformAI(data as AIData) as void:
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/SafetySystems/Plugin/
H A DPlugin.cs647 AIData data = new AIData(GetHandles()); in UpdateAI()
663 protected abstract void PerformAI(AIData data); in PerformAI()
H A DProxyPlugin.cs270 protected override void PerformAI(AIData data) in PerformAI()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tsync/
H A Dterrasync.cxx117 AIData, enumerator
190 case SyncItem::AIData: in syncSlotForType()
1350 SyncItem w(dataDir, SyncItem::AIData); in scheduleDataDir()

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