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Searched refs:AIFunc_ChaseGoalStart (Results 1 – 10 of 10) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_events.c489 AIFunc_ChaseGoalStart( cs, newent->s.number, 128, qtrue ); in AICast_ProcessActivate()
H A Dai_cast_script_actions.c208AIFunc_ChaseGoalStart( cs, ent->s.number, ( slowApproach ? SCRIPT_REACHGOAL_DIST : 32 ), slowAppro… in AICast_ScriptAction_GotoMarker()
366 AIFunc_ChaseGoalStart( cs, ent->s.number, SCRIPT_REACHCAST_DIST, qtrue ); in AICast_ScriptAction_GotoCast()
605 AIFunc_ChaseGoalStart( cs, ent->s.number, 64, qtrue ); in AICast_ScriptAction_FollowCast()
H A Dai_cast.h606 char *AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowAppr…
H A Dai_cast_funcs.c343 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_Idle()
1261 return AIFunc_ChaseGoalStart( cs, cs->followEntity, cs->followDist, qtrue ); in AIFunc_ChaseGoalIdle()
1588 char *AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowApproac… in AIFunc_ChaseGoalStart() function
2257 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleAmbush()
2650 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleChase()
3248 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleTakeCover()
4307 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_Battle()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_events.c534 AIFunc_ChaseGoalStart( cs, newent->s.number, 128, qtrue ); in AICast_ProcessActivate()
H A Dai_cast.h641 char *AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowAppr…
H A Dai_cast_funcs.c488 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_Idle()
1475 return AIFunc_ChaseGoalStart( cs, cs->followEntity, cs->followDist, qtrue ); in AIFunc_ChaseGoalIdle()
1810 char *AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowApproac… in AIFunc_ChaseGoalStart() function
2490 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleAmbush()
2915 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleChase()
3557 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleTakeCover()
4645 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_Battle()
H A Dai_cast_script_actions.c218AIFunc_ChaseGoalStart( cs, ent->s.number, ( slowApproach ? SCRIPT_REACHGOAL_DIST : 32 ), slowAppro… in AICast_ScriptAction_GotoMarker()
393 AIFunc_ChaseGoalStart( cs, ent->s.number, SCRIPT_REACHCAST_DIST, qtrue ); in AICast_ScriptAction_GotoCast()
665 AIFunc_ChaseGoalStart( cs, ent->s.number, 64, qtrue ); in AICast_ScriptAction_FollowCast()
H A Dg_funcs.h1360 {"AIFunc_ChaseGoalStart", (byte *)AIFunc_ChaseGoalStart},
H A Dg_func_decs.h1360 extern char * AIFunc_ChaseGoalStart ( cast_state_t * cs , int entitynum , float reachdist , qboolea…