Searched refs:AIFunc_ChaseGoalStart (Results 1 – 10 of 10) sorted by relevance
/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_events.c | 489 AIFunc_ChaseGoalStart( cs, newent->s.number, 128, qtrue ); in AICast_ProcessActivate()
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H A D | ai_cast_script_actions.c | 208 …AIFunc_ChaseGoalStart( cs, ent->s.number, ( slowApproach ? SCRIPT_REACHGOAL_DIST : 32 ), slowAppro… in AICast_ScriptAction_GotoMarker() 366 AIFunc_ChaseGoalStart( cs, ent->s.number, SCRIPT_REACHCAST_DIST, qtrue ); in AICast_ScriptAction_GotoCast() 605 AIFunc_ChaseGoalStart( cs, ent->s.number, 64, qtrue ); in AICast_ScriptAction_FollowCast()
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H A D | ai_cast.h | 606 char *AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowAppr…
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H A D | ai_cast_funcs.c | 343 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_Idle() 1261 return AIFunc_ChaseGoalStart( cs, cs->followEntity, cs->followDist, qtrue ); in AIFunc_ChaseGoalIdle() 1588 char *AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowApproac… in AIFunc_ChaseGoalStart() function 2257 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleAmbush() 2650 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleChase() 3248 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleTakeCover() 4307 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_Battle()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_events.c | 534 AIFunc_ChaseGoalStart( cs, newent->s.number, 128, qtrue ); in AICast_ProcessActivate()
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H A D | ai_cast.h | 641 char *AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowAppr…
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H A D | ai_cast_funcs.c | 488 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_Idle() 1475 return AIFunc_ChaseGoalStart( cs, cs->followEntity, cs->followDist, qtrue ); in AIFunc_ChaseGoalIdle() 1810 char *AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowApproac… in AIFunc_ChaseGoalStart() function 2490 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleAmbush() 2915 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleChase() 3557 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_BattleTakeCover() 4645 return AIFunc_ChaseGoalStart( cs, cs->leaderNum, AICAST_LEADERDIST_MAX, qtrue ); in AIFunc_Battle()
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H A D | ai_cast_script_actions.c | 218 …AIFunc_ChaseGoalStart( cs, ent->s.number, ( slowApproach ? SCRIPT_REACHGOAL_DIST : 32 ), slowAppro… in AICast_ScriptAction_GotoMarker() 393 AIFunc_ChaseGoalStart( cs, ent->s.number, SCRIPT_REACHCAST_DIST, qtrue ); in AICast_ScriptAction_GotoCast() 665 AIFunc_ChaseGoalStart( cs, ent->s.number, 64, qtrue ); in AICast_ScriptAction_FollowCast()
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H A D | g_funcs.h | 1360 {"AIFunc_ChaseGoalStart", (byte *)AIFunc_ChaseGoalStart},
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H A D | g_func_decs.h | 1360 extern char * AIFunc_ChaseGoalStart ( cast_state_t * cs , int entitynum , float reachdist , qboolea…
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