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Searched refs:AIFunc_DoorMarkerStart (Results 1 – 6 of 6) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_funcs.c338 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_Idle()
579 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_InspectFriendly()
994 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_InspectAudibleEvent()
1246 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_ChaseGoalIdle()
1392 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_ChaseGoal()
1679 char *AIFunc_DoorMarkerStart( cast_state_t *cs, int doornum, int markernum ) { in AIFunc_DoorMarkerStart() function
1905 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_BattleHunt()
2110 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_BattleAmbush()
2393 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_BattleChase()
3051 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_BattleTakeCover()
[all …]
H A Dai_cast.h609 char *AIFunc_DoorMarkerStart( cast_state_t *cs, int doornum, int markernum );
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_funcs.c483 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_Idle()
707 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_InspectFriendly()
1166 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_InspectAudibleEvent()
1460 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_ChaseGoalIdle()
1604 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_ChaseGoal()
1899 char *AIFunc_DoorMarkerStart( cast_state_t *cs, int doornum, int markernum ) { in AIFunc_DoorMarkerStart() function
2123 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_BattleHunt()
2325 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_BattleAmbush()
2636 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_BattleChase()
3323 return AIFunc_DoorMarkerStart( cs, cs->doorMarkerDoor, cs->doorMarkerNum ); in AIFunc_BattleTakeCover()
[all …]
H A Dai_cast.h644 char *AIFunc_DoorMarkerStart( cast_state_t *cs, int doornum, int markernum );
H A Dg_funcs.h1358 {"AIFunc_DoorMarkerStart", (byte *)AIFunc_DoorMarkerStart},
H A Dg_func_decs.h1358 extern char * AIFunc_DoorMarkerStart ( cast_state_t * cs , int doornum , int markernum ) ;