Searched refs:AIGetClosestVisibleEnemy (Results 1 – 3 of 3) sorted by relevance
59 const TActor *AIGetClosestVisibleEnemy(
153 const TActor *AIGetClosestVisibleEnemy(const TActor *from, const bool isPlayer) in AIGetClosestVisibleEnemy() function712 AIGetClosestVisibleEnemy(actor, actor->PlayerUID >= 0); in AIHuntClosest()
274 const TActor *closestEnemy = AIGetClosestVisibleEnemy(actor, true); in AICoopGetCmdNormal()524 const TActor *closestEnemy = AIGetClosestVisibleEnemy(actor, true); in FindObjectivesSortedByDistance()