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Searched refs:AIGetClosestVisibleEnemy (Results 1 – 3 of 3) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dai_utils.h59 const TActor *AIGetClosestVisibleEnemy(
H A Dai_utils.c153 const TActor *AIGetClosestVisibleEnemy(const TActor *from, const bool isPlayer) in AIGetClosestVisibleEnemy() function
712 AIGetClosestVisibleEnemy(actor, actor->PlayerUID >= 0); in AIHuntClosest()
H A Dai_coop.c274 const TActor *closestEnemy = AIGetClosestVisibleEnemy(actor, true); in AICoopGetCmdNormal()
524 const TActor *closestEnemy = AIGetClosestVisibleEnemy(actor, true); in FindObjectivesSortedByDistance()