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Searched refs:AIR_BaseHasAircraft (Results 1 – 5 of 5) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_aircraft_callbacks.cpp174 if (!AIR_BaseHasAircraft(base)) { in AIR_AircraftSelect()
H A Dcp_aircraft.h238 bool AIR_BaseHasAircraft(const struct base_s* base);
H A Dcp_base_callbacks.cpp306 if (AIR_BaseHasAircraft(base)) in B_BaseInit_f()
388 if (AIR_BaseHasAircraft(base)) { in B_BaseInit_f()
H A Dcp_aircraft.cpp63 bool AIR_BaseHasAircraft (const base_t* base) in AIR_BaseHasAircraft() function
934 if (!AIR_BaseHasAircraft(base)) { in AIR_DeleteAircraft()
H A Dcp_base.cpp2044 } else if (AIR_BaseHasAircraft(base)) { in B_BuildingOpenAfterClick()