Home
last modified time | relevance | path

Searched refs:AI_MATKEY_OPACITY (Results 1 – 25 of 175) sorted by relevance

1234567

/dports/devel/upp/upp/bazaar/plugin/assimp/code/M3D/
H A DM3DMaterials.h71 { AI_MATKEY_OPACITY }, /* m3dp_d */
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/M3D/
H A DM3DMaterials.h71 { AI_MATKEY_OPACITY }, /* m3dp_d */
/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutIssues.cpp77 EXPECT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) ); in TEST_F()
H A DTestModelFactory.h72 … EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &opacity, 1, AI_MATKEY_OPACITY ) ); in createDefaultTestModel()
/dports/multimedia/assimp/assimp-5.1.3/port/AssimpDelphi/
H A DaiMaterial.pas124 const AI_MATKEY_OPACITY = '$mat.opacity';
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/AssimpDelphi/
H A DaiMaterial.pas124 const AI_MATKEY_OPACITY = '$mat.opacity';
/dports/multimedia/assimp/assimp-5.1.3/port/dAssimp/assimp/
H A Dmaterial.d613 const char* AI_MATKEY_OPACITY = "$mat.opacity"; /// ditto variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/dAssimp/assimp/
H A Dmaterial.d613 const char* AI_MATKEY_OPACITY = "$mat.opacity"; /// ditto variable
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DIFCMaterial.cpp88 mat->AddProperty(&t,1, AI_MATKEY_OPACITY); in FillMaterial()
H A DLWOMaterial.cpp319 pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY); in ConvertMaterial()
326 pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY); in ConvertMaterial()
H A DObjExporter.cpp151 if(AI_SUCCESS == mat->Get(AI_MATKEY_OPACITY,o)) { in WriteMaterialFile()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DIFCMaterial.cpp90 mat->AddProperty(&t,1, AI_MATKEY_OPACITY); in FillMaterial()
H A DLWOMaterial.cpp323 pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY); in ConvertMaterial()
330 pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY); in ConvertMaterial()
H A DIRRMeshLoader.cpp466 mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY); in InternReadFile()
H A DObjExporter.cpp170 if(AI_SUCCESS == mat->Get(AI_MATKEY_OPACITY,o)) { in WriteMaterialFile()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DIFCMaterial.cpp90 mat->AddProperty(&t,1, AI_MATKEY_OPACITY); in FillMaterial()
H A DLWOMaterial.cpp322 pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY); in ConvertMaterial()
329 pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY); in ConvertMaterial()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DIFCMaterial.cpp88 mat->AddProperty(&t,1, AI_MATKEY_OPACITY); in FillMaterial()
H A DLWOMaterial.cpp323 pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY); in ConvertMaterial()
330 pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY); in ConvertMaterial()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Importer/IFC/
H A DIFCMaterial.cpp89 mat->AddProperty(&t,1, AI_MATKEY_OPACITY); in FillMaterial()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/IFC/
H A DIFCMaterial.cpp89 mat->AddProperty(&t,1, AI_MATKEY_OPACITY); in FillMaterial()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/LWO/
H A DLWOMaterial.cpp324 pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY); in ConvertMaterial()
329 pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY); in ConvertMaterial()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/LWO/
H A DLWOMaterial.cpp305 pcMat->AddProperty(&surf.mAdditiveTransparency, 1, AI_MATKEY_OPACITY); in ConvertMaterial()
310 pcMat->AddProperty(&f, 1, AI_MATKEY_OPACITY); in ConvertMaterial()
/dports/multimedia/assimp/assimp-5.1.3/code/Pbrt/
H A DPbrtExporter.cpp609 bool constantOpacity = (material->Get(AI_MATKEY_OPACITY, opacity) == AI_SUCCESS && in WriteMaterial()
823 if (material->Get(AI_MATKEY_OPACITY, opacity) == AI_SUCCESS && opacity < 1) in WriteMesh()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Irr/
H A DIRRMeshLoader.cpp479 mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY); in InternReadFile()

1234567