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Searched refs:AI_MATKEY_TEXTURE_AMBIENT (Results 1 – 25 of 32) sorted by relevance

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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DObjExporter.cpp166 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
H A DObjFileImporter.cpp531 mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
H A DXFileImporter.cpp652 mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++)); in ConvertMaterials()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DObjExporter.cpp185 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
H A DObjFileImporter.cpp602 mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
H A DXFileImporter.cpp695 mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++)); in ConvertMaterials()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DObjExporter.cpp186 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
H A DObjFileImporter.cpp632 mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
H A DXFileImporter.cpp696 mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++)); in ConvertMaterials()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Obj/
H A DObjExporter.cpp238 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
H A DObjFileImporter.cpp664 mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Obj/
H A DObjExporter.cpp238 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
H A DObjFileImporter.cpp637 mat->AddProperty(&pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DObjExporter.cpp239 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
H A DObjFileImporter.cpp632 mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
H A DXFileImporter.cpp698 mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++)); in ConvertMaterials()
/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/
H A Dmaterial.h879 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/
H A Dmaterial.h915 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/
H A Dmaterial.h915 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/
H A Dmaterial.h974 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
/dports/multimedia/assimp/assimp-5.1.3/include/assimp/
H A Dmaterial.h1076 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A Dmaterial.h974 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A Dmaterial.h974 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/include/assimp/
H A Dmaterial.h934 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X/
H A DXFileImporter.cpp683 mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++)); in ConvertMaterials()

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