/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ObjExporter.cpp | 166 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
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H A D | ObjFileImporter.cpp | 531 mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
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H A D | XFileImporter.cpp | 652 mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++)); in ConvertMaterials()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ObjExporter.cpp | 185 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
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H A D | ObjFileImporter.cpp | 602 mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
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H A D | XFileImporter.cpp | 695 mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++)); in ConvertMaterials()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ObjExporter.cpp | 186 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
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H A D | ObjFileImporter.cpp | 632 mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
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H A D | XFileImporter.cpp | 696 mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++)); in ConvertMaterials()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Obj/ |
H A D | ObjExporter.cpp | 238 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
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H A D | ObjFileImporter.cpp | 664 mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Obj/ |
H A D | ObjExporter.cpp | 238 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
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H A D | ObjFileImporter.cpp | 637 mat->AddProperty(&pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ObjExporter.cpp | 239 if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_AMBIENT(0),s)) { in WriteMaterialFile()
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H A D | ObjFileImporter.cpp | 632 mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); in createMaterials()
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H A D | XFileImporter.cpp | 698 mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++)); in ConvertMaterials()
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/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/ |
H A D | material.h | 879 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/ |
H A D | material.h | 915 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/ |
H A D | material.h | 915 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
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/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/ |
H A D | material.h | 974 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
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/dports/multimedia/assimp/assimp-5.1.3/include/assimp/ |
H A D | material.h | 1076 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | material.h | 974 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | material.h | 974 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/include/assimp/ |
H A D | material.h | 934 #define AI_MATKEY_TEXTURE_AMBIENT(N) \ macro
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X/ |
H A D | XFileImporter.cpp | 683 mat->AddProperty( &tex, AI_MATKEY_TEXTURE_AMBIENT(iAM++)); in ConvertMaterials()
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