Home
last modified time | relevance | path

Searched refs:AI_MATKEY_TEXTURE_LIGHTMAP (Results 1 – 22 of 22) sorted by relevance

/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Irr/
H A DIRRShared.cpp278 mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DIRRShared.cpp373 mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
H A DQ3BSPFileImporter.cpp731 pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) ); in importLightmap()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Irr/
H A DIRRShared.cpp381 mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DIRRShared.cpp379 mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
H A DQ3BSPFileImporter.cpp735 pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) ); in importLightmap()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DIRRShared.cpp379 mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
H A DQ3BSPFileImporter.cpp735 pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) ); in importLightmap()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DIRRShared.cpp380 mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
H A DQ3BSPFileImporter.cpp728 pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) ); in importLightmap()
/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/
H A Dmaterial.h900 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/
H A Dmaterial.h936 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/
H A Dmaterial.h936 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Q3BSP/
H A DQ3BSPFileImporter.cpp643 pMatHelper->AddProperty(&name, AI_MATKEY_TEXTURE_LIGHTMAP(1)); in importLightmap()
/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/
H A Dmaterial.h995 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Q3BSP/
H A DQ3BSPFileImporter.cpp664 pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) ); in importLightmap()
/dports/multimedia/assimp/assimp-5.1.3/include/assimp/
H A Dmaterial.h1097 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A Dmaterial.h995 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A Dmaterial.h995 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/include/assimp/
H A Dmaterial.h955 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/
H A DMaterial.cpp1002 if(AI_SUCCESS == aiGetMaterialString(pcMat,AI_MATKEY_TEXTURE_LIGHTMAP(0),&szPath)) in CreateMaterial()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A DMaterial.cpp1003 if(AI_SUCCESS == aiGetMaterialString(pcMat,AI_MATKEY_TEXTURE_LIGHTMAP(0),&szPath)) in CreateMaterial()