/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Irr/ |
H A D | IRRShared.cpp | 278 mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
|
/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | IRRShared.cpp | 373 mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
|
H A D | Q3BSPFileImporter.cpp | 731 pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) ); in importLightmap()
|
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Irr/ |
H A D | IRRShared.cpp | 381 mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | IRRShared.cpp | 379 mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
|
H A D | Q3BSPFileImporter.cpp | 735 pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) ); in importLightmap()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | IRRShared.cpp | 379 mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
|
H A D | Q3BSPFileImporter.cpp | 735 pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) ); in importLightmap()
|
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | IRRShared.cpp | 380 mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0)); in ParseMaterial()
|
H A D | Q3BSPFileImporter.cpp | 728 pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) ); in importLightmap()
|
/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/ |
H A D | material.h | 900 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/ |
H A D | material.h | 936 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/ |
H A D | material.h | 936 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
|
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Q3BSP/ |
H A D | Q3BSPFileImporter.cpp | 643 pMatHelper->AddProperty(&name, AI_MATKEY_TEXTURE_LIGHTMAP(1)); in importLightmap()
|
/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/ |
H A D | material.h | 995 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
|
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Q3BSP/ |
H A D | Q3BSPFileImporter.cpp | 664 pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) ); in importLightmap()
|
/dports/multimedia/assimp/assimp-5.1.3/include/assimp/ |
H A D | material.h | 1097 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | material.h | 995 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | material.h | 995 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
|
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/include/assimp/ |
H A D | material.h | 955 #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ macro
|
/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/ |
H A D | Material.cpp | 1002 if(AI_SUCCESS == aiGetMaterialString(pcMat,AI_MATKEY_TEXTURE_LIGHTMAP(0),&szPath)) in CreateMaterial()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | Material.cpp | 1003 if(AI_SUCCESS == aiGetMaterialString(pcMat,AI_MATKEY_TEXTURE_LIGHTMAP(0),&szPath)) in CreateMaterial()
|