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Searched refs:AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDLFileData.h247 #if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS)
248 # define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS (16 + 32) macro
H A DMDLLoader.cpp949 AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS != pcHeader->bone_stc_size && in LoadBones_3DGS_MDL7()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLFileData.h252 #if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS)
253 # define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS (16 + 32) macro
H A DMDLLoader.cpp1003 AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS != pcHeader->bone_stc_size && in LoadBones_3DGS_MDL7()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLFileData.h259 #if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS)
260 # define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS (16 + 32) macro
H A DMDLLoader.cpp979 AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS != pcHeader->bone_stc_size && in LoadBones_3DGS_MDL7()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLFileData.h252 #if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS)
253 # define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS (16 + 32) macro
H A DMDLLoader.cpp992 AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS != pcHeader->bone_stc_size && in LoadBones_3DGS_MDL7()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLFileData.h254 #if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS)
255 # define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS (16 + 32) macro
H A DMDLLoader.cpp985 AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS != pcHeader->bone_stc_size && in LoadBones_3DGS_MDL7()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLFileData.h251 #if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS)
252 # define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS (16 + 32) macro
H A DMDLLoader.cpp986 AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS != pcHeader->bone_stc_size && in LoadBones_3DGS_MDL7()