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Searched refs:AI_MDL_MAGIC_NUMBER_LE (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDLFileData.h65 #define AI_MDL_MAGIC_NUMBER_LE AI_MAKE_MAGIC("OPDI") macro
H A DMDLLoader.cpp94 tokens[7] = AI_MDL_MAGIC_NUMBER_LE; in CanRead()
159 if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) { in InternReadFile()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLFileData.h74 #define AI_MDL_MAGIC_NUMBER_LE AI_MAKE_MAGIC("OPDI") macro
H A DMDLLoader.cpp125 tokens[7] = AI_MDL_MAGIC_NUMBER_LE; in CanRead()
201 if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) { in InternReadFile()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLFileData.h77 #define AI_MDL_MAGIC_NUMBER_LE AI_MAKE_MAGIC("OPDI") macro
H A DMDLLoader.cpp121 tokens[7] = AI_MDL_MAGIC_NUMBER_LE; in CanRead()
186 if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) { in InternReadFile()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLFileData.h74 #define AI_MDL_MAGIC_NUMBER_LE AI_MAKE_MAGIC("OPDI") macro
H A DMDLLoader.cpp120 tokens[7] = AI_MDL_MAGIC_NUMBER_LE; in CanRead()
205 if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) { in InternReadFile()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLFileData.h72 #define AI_MDL_MAGIC_NUMBER_LE AI_MAKE_MAGIC("OPDI") macro
H A DMDLLoader.cpp123 tokens[7] = AI_MDL_MAGIC_NUMBER_LE; in CanRead()
188 if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) { in InternReadFile()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLFileData.h73 #define AI_MDL_MAGIC_NUMBER_LE AI_MAKE_MAGIC("OPDI") macro
H A DMDLLoader.cpp124 tokens[7] = AI_MDL_MAGIC_NUMBER_LE; in CanRead()
188 if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) { in InternReadFile()