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Searched refs:AI_MDL_MAX_TRIANGLES (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDLFileData.h100 #if (!defined AI_MDL_MAX_TRIANGLES)
101 # define AI_MDL_MAX_TRIANGLES 2048 macro
H A DMDLLoader.cpp272 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLFileData.h108 #if (!defined AI_MDL_MAX_TRIANGLES)
109 # define AI_MDL_MAX_TRIANGLES 2048 macro
H A DMDLLoader.cpp325 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLFileData.h112 #if (!defined AI_MDL_MAX_TRIANGLES)
113 # define AI_MDL_MAX_TRIANGLES 2048 macro
H A DMDLLoader.cpp299 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLFileData.h108 #if (!defined AI_MDL_MAX_TRIANGLES)
109 # define AI_MDL_MAX_TRIANGLES 2048 macro
H A DMDLLoader.cpp334 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLFileData.h107 #if (!defined AI_MDL_MAX_TRIANGLES)
108 # define AI_MDL_MAX_TRIANGLES 2048 macro
H A DMDLLoader.cpp301 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLFileData.h107 #if (!defined AI_MDL_MAX_TRIANGLES)
108 # define AI_MDL_MAX_TRIANGLES 2048 macro
H A DMDLLoader.cpp302 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()