Searched refs:AI_MDL_MAX_TRIANGLES (Results 1 – 12 of 12) sorted by relevance
100 #if (!defined AI_MDL_MAX_TRIANGLES)101 # define AI_MDL_MAX_TRIANGLES 2048 macro
272 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()
108 #if (!defined AI_MDL_MAX_TRIANGLES)109 # define AI_MDL_MAX_TRIANGLES 2048 macro
325 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()
112 #if (!defined AI_MDL_MAX_TRIANGLES)113 # define AI_MDL_MAX_TRIANGLES 2048 macro
299 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()
334 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()
107 #if (!defined AI_MDL_MAX_TRIANGLES)108 # define AI_MDL_MAX_TRIANGLES 2048 macro
301 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()
302 if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES) in ValidateHeader_Quake1()