/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/ |
H A D | defs.h | 241 #define AI_RAD_TO_DEG(x) (x*57.2957795f) macro
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/ |
H A D | defs.h | 261 #define AI_RAD_TO_DEG(x) ((x)*57.2957795f) macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/ |
H A D | defs.h | 246 #define AI_RAD_TO_DEG(x) ((x)*57.2957795f) macro
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/include/assimp/ |
H A D | defs.h | 265 #define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795) macro
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/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/ |
H A D | defs.h | 279 #define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795) macro
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/dports/multimedia/assimp/assimp-5.1.3/include/assimp/ |
H A D | defs.h | 283 #define AI_RAD_TO_DEG(x) ((x) * (ai_real)57.2957795) macro
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | defs.h | 279 #define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795) macro
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | defs.h | 279 #define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795) macro
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/dports/multimedia/assimp/assimp-5.1.3/code/Pbrt/ |
H A D | PbrtExporter.cpp | 313 float hfov = AI_RAD_TO_DEG(camera->mHorizontalFOV); in WriteCamera() 752 … mOutput << " \"float coneangle\" [ " << AI_RAD_TO_DEG(light->mAngleOuterCone) << " ]\n"; in WriteLights() 753 … mOutput << " \"float conedeltaangle\" [ " << AI_RAD_TO_DEG(light->mAngleOuterCone - in WriteLights()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | TextureTransform.cpp | 478 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
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H A D | ColladaLoader.cpp | 374 out->mHorizontalFOV = 2.0f * AI_RAD_TO_DEG(math::atan(srcCamera->mAspect * in BuildCamerasForNode()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | TextureTransform.cpp | 482 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | TextureTransform.cpp | 484 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
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H A D | ColladaExporter.cpp | 322 AI_RAD_TO_DEG(cam->mHorizontalFOV) in WriteCamera() 452 const float fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); in WriteSpotLight()
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H A D | ColladaLoader.cpp | 422 out->mHorizontalFOV = 2.0f * AI_RAD_TO_DEG(atan(srcCamera->mAspect * in BuildCamerasForNode()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | TextureTransform.cpp | 484 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
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H A D | ColladaExporter.cpp | 323 AI_RAD_TO_DEG(cam->mHorizontalFOV) in WriteCamera() 453 const float fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); in WriteSpotLight()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | TextureTransform.cpp | 483 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | TextureTransform.cpp | 482 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | TextureTransform.cpp | 482 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | TextureTransform.cpp | 485 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
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H A D | ColladaExporter.cpp | 333 AI_RAD_TO_DEG(cam->mHorizontalFOV) in WriteCamera() 464 const ai_real fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); in WriteSpotLight()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Collada/ |
H A D | ColladaExporter.cpp | 403 AI_RAD_TO_DEG(cam->mHorizontalFOV) in WriteCamera() 537 const ai_real fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); in WriteSpotLight()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Collada/ |
H A D | ColladaExporter.cpp | 402 mOutput << startstr << "<xfov sid=\"xfov\">" << AI_RAD_TO_DEG(cam->mHorizontalFOV) in WriteCamera() 530 const ai_real fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); in WriteSpotLight()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXExporter.cpp | 2243 lnap.AddP70numberA("InnerAngle", AI_RAD_TO_DEG(l->mAngleInnerCone)); in WriteObjects() 2244 lnap.AddP70numberA("OuterAngle", AI_RAD_TO_DEG(l->mAngleOuterCone)); in WriteObjects()
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