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Searched refs:AI_RAD_TO_DEG (Results 1 – 25 of 29) sorted by relevance

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/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/
H A Ddefs.h241 #define AI_RAD_TO_DEG(x) (x*57.2957795f) macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/
H A Ddefs.h261 #define AI_RAD_TO_DEG(x) ((x)*57.2957795f) macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/
H A Ddefs.h246 #define AI_RAD_TO_DEG(x) ((x)*57.2957795f) macro
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/include/assimp/
H A Ddefs.h265 #define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795) macro
/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/
H A Ddefs.h279 #define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795) macro
/dports/multimedia/assimp/assimp-5.1.3/include/assimp/
H A Ddefs.h283 #define AI_RAD_TO_DEG(x) ((x) * (ai_real)57.2957795) macro
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A Ddefs.h279 #define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795) macro
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A Ddefs.h279 #define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795) macro
/dports/multimedia/assimp/assimp-5.1.3/code/Pbrt/
H A DPbrtExporter.cpp313 float hfov = AI_RAD_TO_DEG(camera->mHorizontalFOV); in WriteCamera()
752 … mOutput << " \"float coneangle\" [ " << AI_RAD_TO_DEG(light->mAngleOuterCone) << " ]\n"; in WriteLights()
753 … mOutput << " \"float conedeltaangle\" [ " << AI_RAD_TO_DEG(light->mAngleOuterCone - in WriteLights()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DTextureTransform.cpp478 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
H A DColladaLoader.cpp374 out->mHorizontalFOV = 2.0f * AI_RAD_TO_DEG(math::atan(srcCamera->mAspect * in BuildCamerasForNode()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DTextureTransform.cpp482 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DTextureTransform.cpp484 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
H A DColladaExporter.cpp322 AI_RAD_TO_DEG(cam->mHorizontalFOV) in WriteCamera()
452 const float fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); in WriteSpotLight()
H A DColladaLoader.cpp422 out->mHorizontalFOV = 2.0f * AI_RAD_TO_DEG(atan(srcCamera->mAspect * in BuildCamerasForNode()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DTextureTransform.cpp484 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
H A DColladaExporter.cpp323 AI_RAD_TO_DEG(cam->mHorizontalFOV) in WriteCamera()
453 const float fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); in WriteSpotLight()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DTextureTransform.cpp483 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DTextureTransform.cpp482 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DTextureTransform.cpp482 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DTextureTransform.cpp485 AI_RAD_TO_DEG( (*it).mRotation), in Execute()
H A DColladaExporter.cpp333 AI_RAD_TO_DEG(cam->mHorizontalFOV) in WriteCamera()
464 const ai_real fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); in WriteSpotLight()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Collada/
H A DColladaExporter.cpp403 AI_RAD_TO_DEG(cam->mHorizontalFOV) in WriteCamera()
537 const ai_real fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); in WriteSpotLight()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Collada/
H A DColladaExporter.cpp402 mOutput << startstr << "<xfov sid=\"xfov\">" << AI_RAD_TO_DEG(cam->mHorizontalFOV) in WriteCamera()
530 const ai_real fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); in WriteSpotLight()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXExporter.cpp2243 lnap.AddP70numberA("InnerAngle", AI_RAD_TO_DEG(l->mAngleInnerCone)); in WriteObjects()
2244 lnap.AddP70numberA("OuterAngle", AI_RAD_TO_DEG(l->mAngleOuterCone)); in WriteObjects()

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