/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_hexenspecialdecs.cpp | 63 mo = Spawn ("PotteryBit", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 80 Spawn (type, self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 135 Spawn ("BloodPool", X(), Y(), floorz, ALLOW_REPLACE); in IMPLEMENT_CLASS() 148 Spawn ("CorpseBloodDrip", self->PosPlusZ(self->height/2), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 165 mo = Spawn ("CorpseBit", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 175 mo = Spawn ("CorpseBit", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 204 self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 285 mo = Spawn ("ZArmorChunk", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 301 Spawn (type, self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_summon.cpp | 54 mo = Spawn<AMinotaurFriend> (self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 60 AActor *arti = Spawn<AArtiDarkServant> (self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 79 Spawn ("MinotaurSmoke", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_wraith.cpp | 113 mo = Spawn ("WraithFX2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 154 mo = Spawn ("WraithFX3", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 205 mo = Spawn ("WraithFX4", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in A_WraithFX4() 219 mo = Spawn ("WraithFX5", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in A_WraithFX4()
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H A D | a_bishop.cpp | 143 mo = Spawn ("BishopBlur", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 174 mo = Spawn ("BishopPuff", self->PosPlusZ(40*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 199 mo = Spawn ("BishopPainBlur", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_flechette.cpp | 57 -Owner->floorclip+8*FRACUNIT), ALLOW_REPLACE); in IMPLEMENT_CLASS() 85 -Owner->floorclip+8*FRACUNIT), ALLOW_REPLACE); in IMPLEMENT_CLASS() 109 …(-Owner->floorclip+35*FRACUNIT + (Owner->player? Owner->player->crouchoffset : 0)), ALLOW_REPLACE); in IMPLEMENT_CLASS() 161 AActor *mo = Spawn (MissileType, Owner->Pos(), ALLOW_REPLACE); in IMPLEMENT_CLASS() 387 mo = Spawn<APoisonCloud> (self->PosPlusZ(28*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_clericflame.cpp | 56 AActor *mo = Spawn ("CFlameFloor", X(), Y(), newz, ALLOW_REPLACE); in Effect() 129 5*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 141 5*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_firedemon.cpp | 60 mo = Spawn (rtype, actor->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in A_FiredSpawnRock() 221 mo = Spawn ("FireDemonSplotch1", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 228 mo = Spawn ("FireDemonSplotch2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_iceguy.cpp | 41 60 * FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 66 60 * FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_heresiarch.cpp | 545 mo = Spawn("SorcFX2", PosPlusZ(-parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT), ALLOW_REPLACE); in CastSorcererSpell() 708 mo = Spawn("SorcSpark1", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 824 Spawn("SorcFX2T1", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 836 Spawn("SorcFX2T1", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 855 mo = Spawn("Bishop", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 880 Spawn("SorcFX3Explosion", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_fighterquietus.cpp | 39 AActor *piece = Spawn (cls, self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS() 118 Spawn ("FSwordFlame", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_clericholy.cpp | 97 Spawn ("HolyPuff", Pos(), ALLOW_REPLACE); in IMPLEMENT_CLASS() 139 mo = Spawn<AHolySpirit> (self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 191 tail = Spawn ("HolyTail", spirit->Pos(), ALLOW_REPLACE); in SpawnSpiritTail() 195 next = Spawn ("HolyTailTrail", spirit->Pos(), ALLOW_REPLACE); in SpawnSpiritTail()
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H A D | a_korax.cpp | 262 Spawn("KoraxBolt", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 459 mo = Spawn("KoraxBolt", self->X(), self->Y(), z, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 485 th = Spawn (type, x, y, z, ALLOW_REPLACE); in P_SpawnKoraxMissile()
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_loremaster.cpp | 43 Spawn("LoreShot2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 44 …ot2", self->Vec3Offset(-(self->velx >> 1), -(self->vely >> 1), -(self->velz >> 1)), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 45 Spawn("LoreShot2", self->Vec3Offset(-self->velx, -self->vely, -self->velz), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_entityboss.cpp | 73 AActor *entity = Spawn("EntityBoss", self->PosPlusZ(70*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 95 second = Spawn("EntitySecond", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 105 second = Spawn("EntitySecond", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 114 second = Spawn("EntitySecond", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_alienspectres.cpp | 25 AActor *foo = Spawn("AlienChunkSmall", self->PosPlusZ(10*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 43 AActor *foo = Spawn("AlienChunkLarge", self->PosPlusZ(10*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 65 AActor *foo = Spawn("SpectralLightningV2", self->PosPlusZ(32*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_spectral.cpp | 31 …oo = Spawn("SpectralLightningHTail", self->Vec3Offset(-self->velx, -self->vely, 0), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 68 PClass::FindClass(NAME_SpectralLightningV1), pos.x, pos.y, ONCEILINGZ, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 74 flash = Spawn(NAME_SpectralLightningV2, self->X(), self->Y(), ONCEILINGZ, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_rebels.cpp | 78 rebel = Spawn("Rebel1", self->X(), self->Y(), self->floorz, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 115 …TeleportFog> (rebel->Vec3Offset(20*finecosine[an], 20*finesine[an], TELEFOGHEIGHT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_programmer.cpp | 107 …SpectralLightningSpot", self->target->X(), self->target->Y(), self->target->floorz, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 125 AActor *foo = Spawn("ProgrammerBase", self->PosPlusZ(24*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_thingstoblowup.cpp | 24 Spawn("Bang4Cloud", self->Vec3Offset(xo, yo, 0), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 98 foo = Spawn("Rubble1", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_hereticmisc.cpp | 60 goo = Spawn(gootype, self->PosPlusZ(48*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS() 110 mo = Spawn(podtype, x, y, ONFLOORZ, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS() 166 blast = Spawn("VolcanoBlast", self->PosPlusZ(44*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 201 tiny = Spawn("VolcanoTBlast", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_dsparil.cpp | 119 mo = Spawn("Sorcerer2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 151 mo = Spawn("Sorcerer2Telefade", prevX, prevY, prevZ, ALLOW_REPLACE); in P_DSparilTeleport() 240 mo = Spawn("Sorcerer2FXSpark", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 257 mo = Spawn("Wizard", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 275 Spawn<ATeleportFog> (self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_hereticimp.cpp | 44 chunk = Spawn("HereticImpChunk1", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 49 chunk = Spawn("HereticImpChunk2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_hereticweaps.cpp | 385 ball = Spawn("MaceFX2", actor->PosPlusZ(28*FRACUNIT - actor->floorclip), ALLOW_REPLACE); in FireMacePL1B() 524 tiny = Spawn("MaceFX3", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 534 tiny = Spawn("MaceFX3", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 703 Spawn("BlasterSmoke", X(), Y(), MAX<fixed_t> (Z() - 8 * FRACUNIT, floorz), ALLOW_REPLACE); in Effect() 782 ripper = Spawn<ARipper> (self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 1023 mo = Spawn<ARainPillar> (pos.x, pos.y, ONCEILINGZ, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 1207 puff = Spawn("PhoenixPuff", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 1213 puff = Spawn("PhoenixPuff", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 1280 mo = Spawn("PhoenixFX2", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_ironlich.cpp | 113 fire = Spawn("HeadFX3", baseFire->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 185 shard = Spawn("HeadFX2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_debris.cpp | 45 mo = Spawn (dtype, pos, ALLOW_REPLACE); in IMPLEMENT_CLASS()
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