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Searched refs:ALLOW_REPLACE (Results 1 – 25 of 68) sorted by relevance

123

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_hexenspecialdecs.cpp63 mo = Spawn ("PotteryBit", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
80 Spawn (type, self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
135 Spawn ("BloodPool", X(), Y(), floorz, ALLOW_REPLACE); in IMPLEMENT_CLASS()
148 Spawn ("CorpseBloodDrip", self->PosPlusZ(self->height/2), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
165 mo = Spawn ("CorpseBit", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
175 mo = Spawn ("CorpseBit", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
204 self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
285 mo = Spawn ("ZArmorChunk", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
301 Spawn (type, self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_summon.cpp54 mo = Spawn<AMinotaurFriend> (self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
60 AActor *arti = Spawn<AArtiDarkServant> (self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
79 Spawn ("MinotaurSmoke", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_wraith.cpp113 mo = Spawn ("WraithFX2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
154 mo = Spawn ("WraithFX3", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
205 mo = Spawn ("WraithFX4", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in A_WraithFX4()
219 mo = Spawn ("WraithFX5", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in A_WraithFX4()
H A Da_bishop.cpp143 mo = Spawn ("BishopBlur", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
174 mo = Spawn ("BishopPuff", self->PosPlusZ(40*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
199 mo = Spawn ("BishopPainBlur", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_flechette.cpp57 -Owner->floorclip+8*FRACUNIT), ALLOW_REPLACE); in IMPLEMENT_CLASS()
85 -Owner->floorclip+8*FRACUNIT), ALLOW_REPLACE); in IMPLEMENT_CLASS()
109 …(-Owner->floorclip+35*FRACUNIT + (Owner->player? Owner->player->crouchoffset : 0)), ALLOW_REPLACE); in IMPLEMENT_CLASS()
161 AActor *mo = Spawn (MissileType, Owner->Pos(), ALLOW_REPLACE); in IMPLEMENT_CLASS()
387 mo = Spawn<APoisonCloud> (self->PosPlusZ(28*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_clericflame.cpp56 AActor *mo = Spawn ("CFlameFloor", X(), Y(), newz, ALLOW_REPLACE); in Effect()
129 5*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
141 5*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_firedemon.cpp60 mo = Spawn (rtype, actor->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in A_FiredSpawnRock()
221 mo = Spawn ("FireDemonSplotch1", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
228 mo = Spawn ("FireDemonSplotch2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_iceguy.cpp41 60 * FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
66 60 * FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_heresiarch.cpp545 mo = Spawn("SorcFX2", PosPlusZ(-parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT), ALLOW_REPLACE); in CastSorcererSpell()
708 mo = Spawn("SorcSpark1", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
824 Spawn("SorcFX2T1", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
836 Spawn("SorcFX2T1", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
855 mo = Spawn("Bishop", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
880 Spawn("SorcFX3Explosion", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_fighterquietus.cpp39 AActor *piece = Spawn (cls, self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
118 Spawn ("FSwordFlame", self->Vec3Offset(xo, yo, zo), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_clericholy.cpp97 Spawn ("HolyPuff", Pos(), ALLOW_REPLACE); in IMPLEMENT_CLASS()
139 mo = Spawn<AHolySpirit> (self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
191 tail = Spawn ("HolyTail", spirit->Pos(), ALLOW_REPLACE); in SpawnSpiritTail()
195 next = Spawn ("HolyTailTrail", spirit->Pos(), ALLOW_REPLACE); in SpawnSpiritTail()
H A Da_korax.cpp262 Spawn("KoraxBolt", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
459 mo = Spawn("KoraxBolt", self->X(), self->Y(), z, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
485 th = Spawn (type, x, y, z, ALLOW_REPLACE); in P_SpawnKoraxMissile()
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_loremaster.cpp43 Spawn("LoreShot2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
44 …ot2", self->Vec3Offset(-(self->velx >> 1), -(self->vely >> 1), -(self->velz >> 1)), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
45 Spawn("LoreShot2", self->Vec3Offset(-self->velx, -self->vely, -self->velz), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_entityboss.cpp73 AActor *entity = Spawn("EntityBoss", self->PosPlusZ(70*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
95 second = Spawn("EntitySecond", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
105 second = Spawn("EntitySecond", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
114 second = Spawn("EntitySecond", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_alienspectres.cpp25 AActor *foo = Spawn("AlienChunkSmall", self->PosPlusZ(10*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
43 AActor *foo = Spawn("AlienChunkLarge", self->PosPlusZ(10*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
65 AActor *foo = Spawn("SpectralLightningV2", self->PosPlusZ(32*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_spectral.cpp31 …oo = Spawn("SpectralLightningHTail", self->Vec3Offset(-self->velx, -self->vely, 0), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
68 PClass::FindClass(NAME_SpectralLightningV1), pos.x, pos.y, ONCEILINGZ, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
74 flash = Spawn(NAME_SpectralLightningV2, self->X(), self->Y(), ONCEILINGZ, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_rebels.cpp78 rebel = Spawn("Rebel1", self->X(), self->Y(), self->floorz, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
115 …TeleportFog> (rebel->Vec3Offset(20*finecosine[an], 20*finesine[an], TELEFOGHEIGHT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_programmer.cpp107 …SpectralLightningSpot", self->target->X(), self->target->Y(), self->target->floorz, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
125 AActor *foo = Spawn("ProgrammerBase", self->PosPlusZ(24*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_thingstoblowup.cpp24 Spawn("Bang4Cloud", self->Vec3Offset(xo, yo, 0), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
98 foo = Spawn("Rubble1", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_hereticmisc.cpp60 goo = Spawn(gootype, self->PosPlusZ(48*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
110 mo = Spawn(podtype, x, y, ONFLOORZ, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
166 blast = Spawn("VolcanoBlast", self->PosPlusZ(44*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
201 tiny = Spawn("VolcanoTBlast", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_dsparil.cpp119 mo = Spawn("Sorcerer2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
151 mo = Spawn("Sorcerer2Telefade", prevX, prevY, prevZ, ALLOW_REPLACE); in P_DSparilTeleport()
240 mo = Spawn("Sorcerer2FXSpark", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
257 mo = Spawn("Wizard", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
275 Spawn<ATeleportFog> (self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_hereticimp.cpp44 chunk = Spawn("HereticImpChunk1", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
49 chunk = Spawn("HereticImpChunk2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_hereticweaps.cpp385 ball = Spawn("MaceFX2", actor->PosPlusZ(28*FRACUNIT - actor->floorclip), ALLOW_REPLACE); in FireMacePL1B()
524 tiny = Spawn("MaceFX3", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
534 tiny = Spawn("MaceFX3", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
703 Spawn("BlasterSmoke", X(), Y(), MAX<fixed_t> (Z() - 8 * FRACUNIT, floorz), ALLOW_REPLACE); in Effect()
782 ripper = Spawn<ARipper> (self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
1023 mo = Spawn<ARainPillar> (pos.x, pos.y, ONCEILINGZ, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
1207 puff = Spawn("PhoenixPuff", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
1213 puff = Spawn("PhoenixPuff", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
1280 mo = Spawn("PhoenixFX2", pos, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_ironlich.cpp113 fire = Spawn("HeadFX3", baseFire->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
185 shard = Spawn("HeadFX2", self->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_debris.cpp45 mo = Spawn (dtype, pos, ALLOW_REPLACE); in IMPLEMENT_CLASS()

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