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Searched refs:ALU_PRED_SETE_INT (Results 1 – 3 of 3) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/gx2_shaders/
H A Dsnow.c223 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
377 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
531 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
685 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
839 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
993 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
1147 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
1301 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
H A Dsnow_simple.c223 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
377 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
531 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
685 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
839 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
993 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
1147 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
1301 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
/dports/games/retroarch/RetroArch-1.9.7/wiiu/
H A Dgx2_shader_inl.h406 #define ALU_PRED_SETE_INT(dstGpr, dstChan, src0Sel, src0Chan, src1Sel, src1Chan) \ macro