Searched refs:ALU_PRED_SETE_INT (Results 1 – 3 of 3) sorted by relevance
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/gx2_shaders/ |
H A D | snow.c | 223 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 377 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 531 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 685 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 839 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 993 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 1147 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 1301 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
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H A D | snow_simple.c | 223 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 377 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 531 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 685 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 839 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 993 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 1147 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED 1301 ALU_PRED_SETE_INT(__,_x, _R1,_z, ALU_SRC_0,_x) UPDATE_EXEC_MASK(DEACTIVATE) UPDATE_PRED
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/dports/games/retroarch/RetroArch-1.9.7/wiiu/ |
H A D | gx2_shader_inl.h | 406 #define ALU_PRED_SETE_INT(dstGpr, dstChan, src0Sel, src0Chan, src1Sel, src1Chan) \ macro
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