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Searched refs:AMETA_GibHealth (Results 1 – 6 of 6) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dactor.h54 AMETA_GibHealth, enumerator
H A Dactor.cpp274 …bool isExtremelyDead = health < -GetClass()->Meta.GetMetaInt(AMETA_GibHealth, (GetDefault()->healt… in Die()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_properties.cpp267 cls->Meta.SetMetaInt(AMETA_GibHealth, health); in HANDLE_PROPERTY()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h580 AMETA_GibHealth, // negative health below which this monster dies an extreme death enumerator
H A Dp_mobj.cpp6234 …return -abs(GetClass()->Meta.GetMetaInt (AMETA_GibHealth, FixedMul(SpawnHealth(), gameinfo.gibfact… in GibHealth()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp483 info->Class->Meta.SetMetaInt (AMETA_GibHealth, id); in DEFINE_PROPERTY()