Home
last modified time | relevance | path

Searched refs:ANG90 (Results 1 – 25 of 247) sorted by relevance

12345678910

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_iceguy.cpp36 an = (self->angle+ANG90)>>ANGLETOFINESHIFT; in DEFINE_ACTION_FUNCTION()
61 an = (self->angle+ANG90)>>ANGLETOFINESHIFT; in DEFINE_ACTION_FUNCTION()
89 …P_SpawnMissileXYZ(self->Vec3Angle(self->radius>>1, self->angle+ANG90, 40*FRACUNIT), self, self->ta… in DEFINE_ACTION_FUNCTION()
90 …P_SpawnMissileXYZ(self->Vec3Angle(self->radius>>1, self->angle-ANG90, 40*FRACUNIT), self, self->ta… in DEFINE_ACTION_FUNCTION()
H A Da_clericflame.cpp125 an90 = (i*ANG45+ANG90)>>ANGLETOFINESHIFT; in DEFINE_ACTION_FUNCTION()
165 an = (self->angle+ANG90)>>ANGLETOFINESHIFT; in DEFINE_ACTION_FUNCTION()
168 self->angle += ANG90/15; in DEFINE_ACTION_FUNCTION()
H A Da_magelightning.cpp168 P_ThrustMobj(self, self->angle+ANG90, ZAGSPEED); in DEFINE_ACTION_FUNCTION()
171 P_ThrustMobj(cMo, self->angle+ANG90, ZAGSPEED); in DEFINE_ACTION_FUNCTION()
177 P_ThrustMobj(self, self->angle-ANG90, ZAGSPEED); in DEFINE_ACTION_FUNCTION()
180 P_ThrustMobj(cMo, cMo->angle-ANG90, ZAGSPEED); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_doomweaps.cpp221 if (angle - self->angle < (angle_t)(-ANG90 / 20)) in DEFINE_ACTION_FUNCTION_PARAMS()
222 self->angle = angle + ANG90 / 21; in DEFINE_ACTION_FUNCTION_PARAMS()
224 self->angle -= ANG90 / 20; in DEFINE_ACTION_FUNCTION_PARAMS()
228 if (angle - self->angle > ANG90 / 20) in DEFINE_ACTION_FUNCTION_PARAMS()
229 self->angle = angle - ANG90 / 21; in DEFINE_ACTION_FUNCTION_PARAMS()
231 self->angle += ANG90 / 20; in DEFINE_ACTION_FUNCTION_PARAMS()
597 if (angle == 0) angle = ANG90; in DEFINE_ACTION_FUNCTION_PARAMS()
698 self->angle += ((pr_oldbfg()&127) - 64) * (ANG90/768); in DEFINE_ACTION_FUNCTION()
699 self->pitch += ((pr_oldbfg()&127) - 64) * (ANG90/640); in DEFINE_ACTION_FUNCTION()
H A Da_scriptedmarine.cpp282 if (angle - self->angle < (angle_t)(-ANG90/20)) in DEFINE_ACTION_FUNCTION_PARAMS()
283 self->angle = angle + ANG90/21; in DEFINE_ACTION_FUNCTION_PARAMS()
285 self->angle -= ANG90/20; in DEFINE_ACTION_FUNCTION_PARAMS()
289 if (angle - self->angle > ANG90/20) in DEFINE_ACTION_FUNCTION_PARAMS()
290 self->angle = angle - ANG90/21; in DEFINE_ACTION_FUNCTION_PARAMS()
292 self->angle += ANG90/20; in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_pspr.c521 if ((signed int) (angle - player->mo->angle) < -ANG90/20) in A_Saw()
522 player->mo->angle = angle + ANG90/21; in A_Saw()
524 player->mo->angle -= ANG90/20; in A_Saw()
528 if (angle - player->mo->angle > ANG90/20) in A_Saw()
529 player->mo->angle = angle - ANG90/21; in A_Saw()
531 player->mo->angle += ANG90/20; in A_Saw()
800 an = mo->angle - ANG90/2 + ANG90/40*i; in A_BFGSpray()
H A Dr_segs.c398 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange()
401 if (offsetangle > ANG90) in R_StoreWallRange()
402 offsetangle = ANG90; in R_StoreWallRange()
404 distangle = ANG90 - offsetangle; in R_StoreWallRange()
623 if (offsetangle > ANG90) in R_StoreWallRange()
624 offsetangle = ANG90; in R_StoreWallRange()
633 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
H A Dr_main.c301 return ANG90-1-tantoangle[ SlopeDiv(x,y)]; in R_PointToAngle()
337 return ANG90+ tantoangle[ SlopeDiv(x,y)]; in R_PointToAngle()
408 angle = (tantoangle[frac>>DBITS]+ANG90) >> ANGLETOFINESHIFT; in R_PointToDist()
476 anglea = ANG90 + (visangle-viewangle); in R_ScaleFromGlobalAngle()
477 angleb = ANG90 + (visangle-rw_normalangle); in R_ScaleFromGlobalAngle()
583 xtoviewangle[x] = (i<<ANGLETOFINESHIFT)-ANG90; in R_InitTextureMapping()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_pspr.c595 if (angle - player->mo->angle < -ANG90/20) in A_Saw()
596 player->mo->angle = angle + ANG90/21; in A_Saw()
598 player->mo->angle -= ANG90/20; in A_Saw()
600 if (angle - player->mo->angle > ANG90/20) in A_Saw()
601 player->mo->angle = angle - ANG90/21; in A_Saw()
603 player->mo->angle += ANG90/20; in A_Saw()
822 angle_t an = mo->angle - ANG90/2 + ANG90/40*i; in A_BFGSpray()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_pspr.c553 if (angle - player->mo->angle < -ANG90/20) in A_Saw()
554 player->mo->angle = angle + ANG90/21; in A_Saw()
556 player->mo->angle -= ANG90/20; in A_Saw()
558 if (angle - player->mo->angle > ANG90/20) in A_Saw()
559 player->mo->angle = angle - ANG90/21; in A_Saw()
561 player->mo->angle += ANG90/20; in A_Saw()
759 angle_t an = mo->angle - ANG90/2 + ANG90/40*i; in A_BFGSpray()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_main.c216 return ANG90-1-tantoangle[ SlopeDiv(x,y)]; /* octant 1 */ in R_PointToAngle()
233 return ANG90+ tantoangle[ SlopeDiv(x,y)]; /* octant 2 */ in R_PointToAngle()
258 return ANG90-1-tantoangle[SlopeDiv(x,y)]; /* octant 1 */ in R_PointToAngle2()
277 return ANG90 + tantoangle[SlopeDiv(x,y)]; /* octant 2 */ in R_PointToAngle2()
340 xtoviewangle[x] = (i<<ANGLETOFINESHIFT)-ANG90; in R_InitTextureMapping()
546 dy = FixedMul(focallength, finetangent[(ANG90-viewpitch)>>ANGLETOFINESHIFT]); in R_SetupFreelook()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_def.h174 #define ANG90 (FINEANGLES/4) macro
175 #define ANG180 (ANG90*2)
176 #define ANG270 (ANG90*3)
177 #define ANG360 (ANG90*4)
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dr_segs.c350 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange()
352 if (offsetangle > ANG90) in R_StoreWallRange()
353 offsetangle = ANG90; in R_StoreWallRange()
354 distangle = ANG90 - offsetangle; in R_StoreWallRange()
547 if (offsetangle > ANG90) in R_StoreWallRange()
548 offsetangle = ANG90; in R_StoreWallRange()
554 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dr_segs.c358 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange()
360 if (offsetangle > ANG90) in R_StoreWallRange()
361 offsetangle = ANG90; in R_StoreWallRange()
362 distangle = ANG90 - offsetangle; in R_StoreWallRange()
554 if (offsetangle > ANG90) in R_StoreWallRange()
555 offsetangle = ANG90; in R_StoreWallRange()
561 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dr_segs.c350 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange()
352 if (offsetangle > ANG90) in R_StoreWallRange()
353 offsetangle = ANG90; in R_StoreWallRange()
354 distangle = ANG90 - offsetangle; in R_StoreWallRange()
547 if (offsetangle > ANG90) in R_StoreWallRange()
548 offsetangle = ANG90; in R_StoreWallRange()
554 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
/dports/games/uhexen/uhexen-0.601/src/
H A Dr_segs.c348 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange()
350 if (offsetangle > ANG90) in R_StoreWallRange()
351 offsetangle = ANG90; in R_StoreWallRange()
352 distangle = ANG90 - offsetangle; in R_StoreWallRange()
545 if (offsetangle > ANG90) in R_StoreWallRange()
546 offsetangle = ANG90; in R_StoreWallRange()
552 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_pspr.c445 if(angle - player->plr->mo->angle < -ANG90 / 32) // jd64 was "/ 20" in A_Saw()
446 player->plr->mo->angle = angle + ANG90 / 32; // jd64 was "/ 21" in A_Saw()
448 player->plr->mo->angle -= ANG90 / 20; in A_Saw()
452 if(angle - player->plr->mo->angle > ANG90 / 32) // jd64 was "/ 20" in A_Saw()
453 player->plr->mo->angle = angle - ANG90 / 32; // jd64 was "/ 21" in A_Saw()
455 player->plr->mo->angle += ANG90 / 20; in A_Saw()
717 player->plr->mo->angle += ANG90/90; in A_FireShotgun2()
770 player->plr->mo->angle += ANG90/256; in A_FireCGun()
803 angle = mo->angle - ANG90 / 2 + ANG90 / 40 * i; in A_BFGSpray()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_def.h140 #define ANG90 (FINEANGLES/4) macro
141 #define ANG180 (ANG90*2)
142 #define ANG270 (ANG90*3)
143 #define ANG360 (ANG90*4)
/dports/games/heretic/glheretic-1.2/
H A Dr_segs.c362 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange()
364 if (offsetangle > ANG90) in R_StoreWallRange()
365 offsetangle = ANG90; in R_StoreWallRange()
366 distangle = ANG90 - offsetangle; in R_StoreWallRange()
558 if (offsetangle > ANG90) in R_StoreWallRange()
559 offsetangle = ANG90; in R_StoreWallRange()
565 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dr_segs.c379 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange()
381 if (offsetangle > ANG90) in R_StoreWallRange()
382 offsetangle = ANG90; in R_StoreWallRange()
383 distangle = ANG90 - offsetangle; in R_StoreWallRange()
575 if (offsetangle > ANG90) in R_StoreWallRange()
576 offsetangle = ANG90; in R_StoreWallRange()
582 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dr_segs.c409 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange()
412 if (offsetangle > ANG90) in R_StoreWallRange()
413 offsetangle = ANG90; in R_StoreWallRange()
415 distangle = ANG90 - offsetangle; in R_StoreWallRange()
634 if (offsetangle > ANG90) in R_StoreWallRange()
635 offsetangle = ANG90; in R_StoreWallRange()
644 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dr_segs.c409 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange()
412 if (offsetangle > ANG90) in R_StoreWallRange()
413 offsetangle = ANG90; in R_StoreWallRange()
415 distangle = ANG90 - offsetangle; in R_StoreWallRange()
634 if (offsetangle > ANG90) in R_StoreWallRange()
635 offsetangle = ANG90; in R_StoreWallRange()
644 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_pspr.c683 if (angle - pmo->angle < -ANG90/20) in A_Saw()
684 pmo->angle = angle + ANG90/21; in A_Saw()
686 pmo->angle -= ANG90/20; in A_Saw()
690 if (angle - pmo->angle > ANG90/20) in A_Saw()
691 pmo->angle = angle - ANG90/21; in A_Saw()
693 pmo->angle += ANG90/20; in A_Saw()
951 an = mo->angle - ANG90/2 + ANG90/40*i; in A_BFGSpray()
H A Dtables.h31 extern const angle_t ANG90; // 0x40000000;
102 a += ANG90; // wraps around like angles should in tan_ang()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_pspr.c437 if(angle - player->plr->mo->angle < -ANG90 / 20) in A_Saw()
438 player->plr->mo->angle = angle + ANG90 / 21; in A_Saw()
440 player->plr->mo->angle -= ANG90 / 20; in A_Saw()
444 if(angle - player->plr->mo->angle > ANG90 / 20) in A_Saw()
445 player->plr->mo->angle = angle - ANG90 / 21; in A_Saw()
447 player->plr->mo->angle += ANG90 / 20; in A_Saw()
694 angle = mo->angle - ANG90 / 2 + ANG90 / 40 * i; in A_BFGSpray()

12345678910