/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_iceguy.cpp | 36 an = (self->angle+ANG90)>>ANGLETOFINESHIFT; in DEFINE_ACTION_FUNCTION() 61 an = (self->angle+ANG90)>>ANGLETOFINESHIFT; in DEFINE_ACTION_FUNCTION() 89 …P_SpawnMissileXYZ(self->Vec3Angle(self->radius>>1, self->angle+ANG90, 40*FRACUNIT), self, self->ta… in DEFINE_ACTION_FUNCTION() 90 …P_SpawnMissileXYZ(self->Vec3Angle(self->radius>>1, self->angle-ANG90, 40*FRACUNIT), self, self->ta… in DEFINE_ACTION_FUNCTION()
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H A D | a_clericflame.cpp | 125 an90 = (i*ANG45+ANG90)>>ANGLETOFINESHIFT; in DEFINE_ACTION_FUNCTION() 165 an = (self->angle+ANG90)>>ANGLETOFINESHIFT; in DEFINE_ACTION_FUNCTION() 168 self->angle += ANG90/15; in DEFINE_ACTION_FUNCTION()
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H A D | a_magelightning.cpp | 168 P_ThrustMobj(self, self->angle+ANG90, ZAGSPEED); in DEFINE_ACTION_FUNCTION() 171 P_ThrustMobj(cMo, self->angle+ANG90, ZAGSPEED); in DEFINE_ACTION_FUNCTION() 177 P_ThrustMobj(self, self->angle-ANG90, ZAGSPEED); in DEFINE_ACTION_FUNCTION() 180 P_ThrustMobj(cMo, cMo->angle-ANG90, ZAGSPEED); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_doomweaps.cpp | 221 if (angle - self->angle < (angle_t)(-ANG90 / 20)) in DEFINE_ACTION_FUNCTION_PARAMS() 222 self->angle = angle + ANG90 / 21; in DEFINE_ACTION_FUNCTION_PARAMS() 224 self->angle -= ANG90 / 20; in DEFINE_ACTION_FUNCTION_PARAMS() 228 if (angle - self->angle > ANG90 / 20) in DEFINE_ACTION_FUNCTION_PARAMS() 229 self->angle = angle - ANG90 / 21; in DEFINE_ACTION_FUNCTION_PARAMS() 231 self->angle += ANG90 / 20; in DEFINE_ACTION_FUNCTION_PARAMS() 597 if (angle == 0) angle = ANG90; in DEFINE_ACTION_FUNCTION_PARAMS() 698 self->angle += ((pr_oldbfg()&127) - 64) * (ANG90/768); in DEFINE_ACTION_FUNCTION() 699 self->pitch += ((pr_oldbfg()&127) - 64) * (ANG90/640); in DEFINE_ACTION_FUNCTION()
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H A D | a_scriptedmarine.cpp | 282 if (angle - self->angle < (angle_t)(-ANG90/20)) in DEFINE_ACTION_FUNCTION_PARAMS() 283 self->angle = angle + ANG90/21; in DEFINE_ACTION_FUNCTION_PARAMS() 285 self->angle -= ANG90/20; in DEFINE_ACTION_FUNCTION_PARAMS() 289 if (angle - self->angle > ANG90/20) in DEFINE_ACTION_FUNCTION_PARAMS() 290 self->angle = angle - ANG90/21; in DEFINE_ACTION_FUNCTION_PARAMS() 292 self->angle += ANG90/20; in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_pspr.c | 521 if ((signed int) (angle - player->mo->angle) < -ANG90/20) in A_Saw() 522 player->mo->angle = angle + ANG90/21; in A_Saw() 524 player->mo->angle -= ANG90/20; in A_Saw() 528 if (angle - player->mo->angle > ANG90/20) in A_Saw() 529 player->mo->angle = angle - ANG90/21; in A_Saw() 531 player->mo->angle += ANG90/20; in A_Saw() 800 an = mo->angle - ANG90/2 + ANG90/40*i; in A_BFGSpray()
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H A D | r_segs.c | 398 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange() 401 if (offsetangle > ANG90) in R_StoreWallRange() 402 offsetangle = ANG90; in R_StoreWallRange() 404 distangle = ANG90 - offsetangle; in R_StoreWallRange() 623 if (offsetangle > ANG90) in R_StoreWallRange() 624 offsetangle = ANG90; in R_StoreWallRange() 633 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
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H A D | r_main.c | 301 return ANG90-1-tantoangle[ SlopeDiv(x,y)]; in R_PointToAngle() 337 return ANG90+ tantoangle[ SlopeDiv(x,y)]; in R_PointToAngle() 408 angle = (tantoangle[frac>>DBITS]+ANG90) >> ANGLETOFINESHIFT; in R_PointToDist() 476 anglea = ANG90 + (visangle-viewangle); in R_ScaleFromGlobalAngle() 477 angleb = ANG90 + (visangle-rw_normalangle); in R_ScaleFromGlobalAngle() 583 xtoviewangle[x] = (i<<ANGLETOFINESHIFT)-ANG90; in R_InitTextureMapping()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_pspr.c | 595 if (angle - player->mo->angle < -ANG90/20) in A_Saw() 596 player->mo->angle = angle + ANG90/21; in A_Saw() 598 player->mo->angle -= ANG90/20; in A_Saw() 600 if (angle - player->mo->angle > ANG90/20) in A_Saw() 601 player->mo->angle = angle - ANG90/21; in A_Saw() 603 player->mo->angle += ANG90/20; in A_Saw() 822 angle_t an = mo->angle - ANG90/2 + ANG90/40*i; in A_BFGSpray()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_pspr.c | 553 if (angle - player->mo->angle < -ANG90/20) in A_Saw() 554 player->mo->angle = angle + ANG90/21; in A_Saw() 556 player->mo->angle -= ANG90/20; in A_Saw() 558 if (angle - player->mo->angle > ANG90/20) in A_Saw() 559 player->mo->angle = angle - ANG90/21; in A_Saw() 561 player->mo->angle += ANG90/20; in A_Saw() 759 angle_t an = mo->angle - ANG90/2 + ANG90/40*i; in A_BFGSpray()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | r_main.c | 216 return ANG90-1-tantoangle[ SlopeDiv(x,y)]; /* octant 1 */ in R_PointToAngle() 233 return ANG90+ tantoangle[ SlopeDiv(x,y)]; /* octant 2 */ in R_PointToAngle() 258 return ANG90-1-tantoangle[SlopeDiv(x,y)]; /* octant 1 */ in R_PointToAngle2() 277 return ANG90 + tantoangle[SlopeDiv(x,y)]; /* octant 2 */ in R_PointToAngle2() 340 xtoviewangle[x] = (i<<ANGLETOFINESHIFT)-ANG90; in R_InitTextureMapping() 546 dy = FixedMul(focallength, finetangent[(ANG90-viewpitch)>>ANGLETOFINESHIFT]); in R_SetupFreelook()
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_def.h | 174 #define ANG90 (FINEANGLES/4) macro 175 #define ANG180 (ANG90*2) 176 #define ANG270 (ANG90*3) 177 #define ANG360 (ANG90*4)
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | r_segs.c | 350 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange() 352 if (offsetangle > ANG90) in R_StoreWallRange() 353 offsetangle = ANG90; in R_StoreWallRange() 354 distangle = ANG90 - offsetangle; in R_StoreWallRange() 547 if (offsetangle > ANG90) in R_StoreWallRange() 548 offsetangle = ANG90; in R_StoreWallRange() 554 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | r_segs.c | 358 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange() 360 if (offsetangle > ANG90) in R_StoreWallRange() 361 offsetangle = ANG90; in R_StoreWallRange() 362 distangle = ANG90 - offsetangle; in R_StoreWallRange() 554 if (offsetangle > ANG90) in R_StoreWallRange() 555 offsetangle = ANG90; in R_StoreWallRange() 561 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | r_segs.c | 350 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange() 352 if (offsetangle > ANG90) in R_StoreWallRange() 353 offsetangle = ANG90; in R_StoreWallRange() 354 distangle = ANG90 - offsetangle; in R_StoreWallRange() 547 if (offsetangle > ANG90) in R_StoreWallRange() 548 offsetangle = ANG90; in R_StoreWallRange() 554 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | r_segs.c | 348 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange() 350 if (offsetangle > ANG90) in R_StoreWallRange() 351 offsetangle = ANG90; in R_StoreWallRange() 352 distangle = ANG90 - offsetangle; in R_StoreWallRange() 545 if (offsetangle > ANG90) in R_StoreWallRange() 546 offsetangle = ANG90; in R_StoreWallRange() 552 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | p_pspr.c | 445 if(angle - player->plr->mo->angle < -ANG90 / 32) // jd64 was "/ 20" in A_Saw() 446 player->plr->mo->angle = angle + ANG90 / 32; // jd64 was "/ 21" in A_Saw() 448 player->plr->mo->angle -= ANG90 / 20; in A_Saw() 452 if(angle - player->plr->mo->angle > ANG90 / 32) // jd64 was "/ 20" in A_Saw() 453 player->plr->mo->angle = angle - ANG90 / 32; // jd64 was "/ 21" in A_Saw() 455 player->plr->mo->angle += ANG90 / 20; in A_Saw() 717 player->plr->mo->angle += ANG90/90; in A_FireShotgun2() 770 player->plr->mo->angle += ANG90/256; in A_FireCGun() 803 angle = mo->angle - ANG90 / 2 + ANG90 / 40 * i; in A_BFGSpray()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_def.h | 140 #define ANG90 (FINEANGLES/4) macro 141 #define ANG180 (ANG90*2) 142 #define ANG270 (ANG90*3) 143 #define ANG360 (ANG90*4)
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/dports/games/heretic/glheretic-1.2/ |
H A D | r_segs.c | 362 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange() 364 if (offsetangle > ANG90) in R_StoreWallRange() 365 offsetangle = ANG90; in R_StoreWallRange() 366 distangle = ANG90 - offsetangle; in R_StoreWallRange() 558 if (offsetangle > ANG90) in R_StoreWallRange() 559 offsetangle = ANG90; in R_StoreWallRange() 565 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | r_segs.c | 379 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange() 381 if (offsetangle > ANG90) in R_StoreWallRange() 382 offsetangle = ANG90; in R_StoreWallRange() 383 distangle = ANG90 - offsetangle; in R_StoreWallRange() 575 if (offsetangle > ANG90) in R_StoreWallRange() 576 offsetangle = ANG90; in R_StoreWallRange() 582 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | r_segs.c | 409 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange() 412 if (offsetangle > ANG90) in R_StoreWallRange() 413 offsetangle = ANG90; in R_StoreWallRange() 415 distangle = ANG90 - offsetangle; in R_StoreWallRange() 634 if (offsetangle > ANG90) in R_StoreWallRange() 635 offsetangle = ANG90; in R_StoreWallRange() 644 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | r_segs.c | 409 rw_normalangle = curline->angle + ANG90; in R_StoreWallRange() 412 if (offsetangle > ANG90) in R_StoreWallRange() 413 offsetangle = ANG90; in R_StoreWallRange() 415 distangle = ANG90 - offsetangle; in R_StoreWallRange() 634 if (offsetangle > ANG90) in R_StoreWallRange() 635 offsetangle = ANG90; in R_StoreWallRange() 644 rw_centerangle = ANG90 + viewangle - rw_normalangle; in R_StoreWallRange()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_pspr.c | 683 if (angle - pmo->angle < -ANG90/20) in A_Saw() 684 pmo->angle = angle + ANG90/21; in A_Saw() 686 pmo->angle -= ANG90/20; in A_Saw() 690 if (angle - pmo->angle > ANG90/20) in A_Saw() 691 pmo->angle = angle - ANG90/21; in A_Saw() 693 pmo->angle += ANG90/20; in A_Saw() 951 an = mo->angle - ANG90/2 + ANG90/40*i; in A_BFGSpray()
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H A D | tables.h | 31 extern const angle_t ANG90; // 0x40000000; 102 a += ANG90; // wraps around like angles should in tan_ang()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | p_pspr.c | 437 if(angle - player->plr->mo->angle < -ANG90 / 20) in A_Saw() 438 player->plr->mo->angle = angle + ANG90 / 21; in A_Saw() 440 player->plr->mo->angle -= ANG90 / 20; in A_Saw() 444 if(angle - player->plr->mo->angle > ANG90 / 20) in A_Saw() 445 player->plr->mo->angle = angle - ANG90 / 21; in A_Saw() 447 player->plr->mo->angle += ANG90 / 20; in A_Saw() 694 angle = mo->angle - ANG90 / 2 + ANG90 / 40 * i; in A_BFGSpray()
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