Searched refs:ANG_P (Results 1 – 1 of 1) sorted by relevance
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | input.c | 2493 #define ANG_P 0 macro 2502 l_angs[ANG_P] = (e->rx) - tracker_initial_pos[1]; in set_abs_head() 2504 l_angs[ANG_B] = l_angs[ANG_P] = 0; in set_abs_head() 2509 l_angs[ANG_P] += l_angs[ANG_P]; in set_abs_head() 2546 fr_camera_setone(NULL, EYE_P, angs[ANG_P]); in slam_head() 2740 fr_camera_setone(NULL, EYE_P, angs[ANG_P]); in vfx1_chk() 2748 yp -= deparse_angle_region(angs[ANG_P], 0x0400, 0x1400, 0x2000) / 2; in vfx1_chk() 2795 angs[ANG_P], angs[ANG_B]); in ctm_chk() 2804 fr_camera_setone(NULL, EYE_P, angs[ANG_P]); in ctm_chk() 2813 p = deparse_angle_region(angs[ANG_P], 0x0400, 0x1400, 0x2000) / 2; in ctm_chk() [all …]
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