Searched refs:ANIMCB_REMOVE (Results 1 – 6 of 6) sorted by relevance
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/ |
H A D | effect.h | 176 #define ANIMCB_REMOVE 1 macro
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | gamesys.c | 146 add_obj_to_animlist(id, FALSE, TRUE, FALSE, 0, 3, TRUE, ANIMCB_REMOVE); in unshodanizing_callback() 293 … add_obj_to_animlist(id, FALSE, FALSE, FALSE, 0, 3, 0, ANIMCB_REMOVE); in check_nearby_objects()
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H A D | effect.c | 748 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_REMOVE)) { in remove_obj_from_animlist()
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H A D | objsim.c | 2141 add_obj_to_animlist(id, FALSE, FALSE, FALSE, 32, 1, 0, ANIMCB_REMOVE); in death_check() 2218 add_obj_to_animlist(id, 0, 0, 0, 0, 2, 0, ANIMCB_REMOVE); in obj_combat_destroy()
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H A D | objuse.c | 1551 add_obj_to_animlist(id, FALSE, FALSE, FALSE, 0, 4, *pp2, ANIMCB_REMOVE); in multi_anim_callback()
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H A D | trigger.c | 1387 …retval = add_obj_to_animlist(id, FALSE, BIT_SET(p2, 15), BIT_SET(p2, 16), 0, 6, p3, ANIMCB_REMOVE); in real_animate_func()
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