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Searched refs:ANIMCB_REMOVE (Results 1 – 6 of 6) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Deffect.h176 #define ANIMCB_REMOVE 1 macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dgamesys.c146 add_obj_to_animlist(id, FALSE, TRUE, FALSE, 0, 3, TRUE, ANIMCB_REMOVE); in unshodanizing_callback()
293 … add_obj_to_animlist(id, FALSE, FALSE, FALSE, 0, 3, 0, ANIMCB_REMOVE); in check_nearby_objects()
H A Deffect.c748 if ((animlist[i].callback != 0) && (animlist[i].cbtype & ANIMCB_REMOVE)) { in remove_obj_from_animlist()
H A Dobjsim.c2141 add_obj_to_animlist(id, FALSE, FALSE, FALSE, 32, 1, 0, ANIMCB_REMOVE); in death_check()
2218 add_obj_to_animlist(id, 0, 0, 0, 0, 2, 0, ANIMCB_REMOVE); in obj_combat_destroy()
H A Dobjuse.c1551 add_obj_to_animlist(id, FALSE, FALSE, FALSE, 0, 4, *pp2, ANIMCB_REMOVE); in multi_anim_callback()
H A Dtrigger.c1387 …retval = add_obj_to_animlist(id, FALSE, BIT_SET(p2, 15), BIT_SET(p2, 16), 0, 6, p3, ANIMCB_REMOVE); in real_animate_func()