Searched refs:ANIM_FASTTURN (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Animation_Control.cc | 42 …{"STANDING", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR… 44 …{"CROUCHED", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_RAI… 51 …{"PRONE", 0.0f, ANIM_STATIONARY | ANIM_FASTTURN | ANIM_RAISE_WEAPON | ANI… 53 … 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FIREREADY | ANIM_FASTTURN | ANIM_RAISE_W… 112 … 0.0f, ANIM_NORESTART | ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NORESTA… 114 …{"NOTHING_STAND", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR… 131 …{"SLICE", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR… 132 …{"STAB", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR… 194 …{"NINJA GOTO BREATH", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR… 262 …{"START Cower", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR… [all …]
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H A D | Animation_Control.h | 40 #define ANIM_FASTTURN 0x00000020 macro
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H A D | Soldier_Control.cc | 6475 if ( gAnimControl[ pSoldier->usAnimState ].uiFlags & ANIM_FASTTURN && in AdjustForFastTurnAnimation()
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