Home
last modified time | relevance | path

Searched refs:ANIM_FASTTURN (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.cc42 …{"STANDING", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR…
44 …{"CROUCHED", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_RAI…
51 …{"PRONE", 0.0f, ANIM_STATIONARY | ANIM_FASTTURN | ANIM_RAISE_WEAPON | ANI…
53 … 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FIREREADY | ANIM_FASTTURN | ANIM_RAISE_W…
112 … 0.0f, ANIM_NORESTART | ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NORESTA…
114 …{"NOTHING_STAND", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR…
131 …{"SLICE", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR…
132 …{"STAB", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR…
194 …{"NINJA GOTO BREATH", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR…
262 …{"START Cower", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NOR…
[all …]
H A DAnimation_Control.h40 #define ANIM_FASTTURN 0x00000020 macro
H A DSoldier_Control.cc6475 if ( gAnimControl[ pSoldier->usAnimState ].uiFlags & ANIM_FASTTURN && in AdjustForFastTurnAnimation()