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Searched refs:ANIM_MERCIDLE (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.cc172 …{"FEM CLEAN", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC…
173 …{"FEM KICKSN", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC…
174 …{"FEM LOOK", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC…
175 …{"FEM WIPE", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC…
176 …{"REG SQUISH", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC…
177 …{"REG PULL", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC…
178 …{"REG SPIT", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC…
243 …{"CRIPPLE BEG", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC…
279 …{"BIGMERC S NECK", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC…
317 …{"MERC INJURED IDLE ANIM", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC…
[all …]
H A DAnimation_Control.h51 #define ANIM_MERCIDLE 0x00010000 macro
H A DSoldier_Control.cc805 if ( gAnimControl[ usAnimState ].uiFlags & ( ANIM_MERCIDLE | ANIM_BREATH ) ) in ReevaluateEnemyStance()