Searched refs:ANIM_MERCIDLE (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Animation_Control.cc | 172 …{"FEM CLEAN", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC… 173 …{"FEM KICKSN", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC… 174 …{"FEM LOOK", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC… 175 …{"FEM WIPE", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC… 176 …{"REG SQUISH", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC… 177 …{"REG PULL", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC… 178 …{"REG SPIT", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC… 243 …{"CRIPPLE BEG", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC… 279 …{"BIGMERC S NECK", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC… 317 …{"MERC INJURED IDLE ANIM", 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_MERCIDLE | ANIM_NOC… [all …]
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H A D | Animation_Control.h | 51 #define ANIM_MERCIDLE 0x00010000 macro
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H A D | Soldier_Control.cc | 805 if ( gAnimControl[ usAnimState ].uiFlags & ( ANIM_MERCIDLE | ANIM_BREATH ) ) in ReevaluateEnemyStance()
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