Searched refs:ANIM_PROCESS_NORMAL (Results 1 – 5 of 5) sorted by relevance
714 UpdateStates(animType, ANIM_PROCESS_NORMAL, ANIM_STATE_APPLIED); in CheckAnimation()741 forwardAnim->QueueAnimation(ANIM_PROCESS_NORMAL); in QueueAnimation()748 UpdateStates(animType, ANIM_PROCESS_NORMAL, ANIM_STATE_APPLIED); in QueueAnimation()783 else if (currentProcess == ANIM_PROCESS_NORMAL) in UpdateStates()793 if (currentProcess == ANIM_PROCESS_NORMAL) // a hide animation in UpdateStates()807 if (currentProcess == ANIM_PROCESS_NORMAL) in UpdateStates()819 if (currentProcess == ANIM_PROCESS_NORMAL && currentState == ANIM_STATE_APPLIED) in UpdateStates()826 if (currentProcess == ANIM_PROCESS_NORMAL && currentState == ANIM_STATE_APPLIED) in UpdateStates()867 if (anim.GetQueuedProcess() == ANIM_PROCESS_NORMAL) in IsAnimating()869 if (anim.GetProcess() == ANIM_PROCESS_NORMAL) in IsAnimating()
416 if (m_queuedProcess == ANIM_PROCESS_NORMAL) in Animate()422 m_currentProcess = ANIM_PROCESS_NORMAL; in Animate()426 if (m_currentProcess == ANIM_PROCESS_NORMAL) in Animate()436 if (m_currentProcess == ANIM_PROCESS_NORMAL) in Animate()477 m_currentProcess = ANIM_PROCESS_NORMAL; in Animate()505 m_currentProcess = ANIM_PROCESS_NORMAL; in ApplyAnimation()511 m_currentProcess = ANIM_PROCESS_NORMAL; in ApplyAnimation()527 if (m_currentProcess == ANIM_PROCESS_NORMAL) in Calculate()581 QueueAnimation(ANIM_PROCESS_NORMAL); in UpdateCondition()
115 if (m_fadeAnim.GetProcess() != ANIM_PROCESS_NORMAL) in Process()116 m_fadeAnim.QueueAnimation(ANIM_PROCESS_NORMAL); in Process()139 if (m_fadeAnim.GetProcess() != ANIM_PROCESS_NORMAL) in Process()
11 enum ANIMATION_PROCESS { ANIM_PROCESS_NONE = 0, ANIM_PROCESS_NORMAL, ANIM_PROCESS_REVERSE }; enumerator
146 m_autoScrollRepeatAnim->QueueAnimation(ANIM_PROCESS_NORMAL); in Process()