Searched refs:ANIM_REPEAT_LOOP (Results 1 – 2 of 2) sorted by relevance
456 else if (m_repeatAnim == ANIM_REPEAT_LOOP && m_lastCondition) in Animate()502 else if (m_repeatAnim == ANIM_REPEAT_LOOP) in ApplyAnimation()642 m_repeatAnim = ANIM_REPEAT_LOOP; in Create()
172 enum ANIM_REPEAT { ANIM_REPEAT_NONE = 0, ANIM_REPEAT_PULSE, ANIM_REPEAT_LOOP }; enumerator