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Searched refs:ANIM_REPEAT_LOOP (Results 1 – 2 of 2) sorted by relevance

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DVisibleEffect.cpp456 else if (m_repeatAnim == ANIM_REPEAT_LOOP && m_lastCondition) in Animate()
502 else if (m_repeatAnim == ANIM_REPEAT_LOOP) in ApplyAnimation()
642 m_repeatAnim = ANIM_REPEAT_LOOP; in Create()
H A DVisibleEffect.h172 enum ANIM_REPEAT { ANIM_REPEAT_NONE = 0, ANIM_REPEAT_PULSE, ANIM_REPEAT_LOOP }; enumerator