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Searched refs:APPLE_RADIUS (Results 1 – 4 of 4) sorted by relevance

/dports/games/xkoules/koules1.4/
H A Dkoules.c239 return (APPLE_RADIUS); in radius()
520 PutBitmap ((int) (object[i].x - APPLE_RADIUS) / DIV, (int) (object[i].y - APPLE_RADIUS) / DIV, in draw_objects()
521 APPLE_RADIUS * 2 / DIV, APPLE_RADIUS * 2 / DIV, apple_bitmap); in draw_objects()
523 Line ((int) (object[i].x + 10) / DIV, (int) (object[i].y - APPLE_RADIUS - 10) / DIV, in draw_objects()
524 (int) (object[i].x) / DIV, (int) (object[i].y - APPLE_RADIUS + 10) / DIV, 150); in draw_objects()
525 Line ((int) (object[i].x + 10) / DIV + 1, (int) (object[i].y - APPLE_RADIUS - 10) / DIV, in draw_objects()
526 (int) (object[i].x) / DIV + 1, (int) (object[i].y - APPLE_RADIUS + 10) / DIV, 150); in draw_objects()
528 Line ((int) (object[i].x + 10) / DIV + 2, (int) (object[i].y - APPLE_RADIUS - 10) / DIV, in draw_objects()
529 (int) (object[i].x) / DIV + 2, (int) (object[i].y - APPLE_RADIUS + 10) / DIV, 150); in draw_objects()
532 (int) (object[i].y + APPLE_RADIUS - 15) / DIV, in draw_objects()
H A Dkoules.h78 #define APPLE_RADIUS 32 macro
H A Dgameplan.c266 object[nrockets].radius = APPLE_RADIUS; in init_objects1()
H A Dframebuffer.c349 apple_bitmap = draw_apple_bitmap (APPLE_RADIUS, ball (0)); in create_bitmap()