Searched refs:APPLE_RADIUS (Results 1 – 4 of 4) sorted by relevance
/dports/games/xkoules/koules1.4/ |
H A D | koules.c | 239 return (APPLE_RADIUS); in radius() 520 PutBitmap ((int) (object[i].x - APPLE_RADIUS) / DIV, (int) (object[i].y - APPLE_RADIUS) / DIV, in draw_objects() 521 APPLE_RADIUS * 2 / DIV, APPLE_RADIUS * 2 / DIV, apple_bitmap); in draw_objects() 523 Line ((int) (object[i].x + 10) / DIV, (int) (object[i].y - APPLE_RADIUS - 10) / DIV, in draw_objects() 524 (int) (object[i].x) / DIV, (int) (object[i].y - APPLE_RADIUS + 10) / DIV, 150); in draw_objects() 525 Line ((int) (object[i].x + 10) / DIV + 1, (int) (object[i].y - APPLE_RADIUS - 10) / DIV, in draw_objects() 526 (int) (object[i].x) / DIV + 1, (int) (object[i].y - APPLE_RADIUS + 10) / DIV, 150); in draw_objects() 528 Line ((int) (object[i].x + 10) / DIV + 2, (int) (object[i].y - APPLE_RADIUS - 10) / DIV, in draw_objects() 529 (int) (object[i].x) / DIV + 2, (int) (object[i].y - APPLE_RADIUS + 10) / DIV, 150); in draw_objects() 532 (int) (object[i].y + APPLE_RADIUS - 15) / DIV, in draw_objects()
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H A D | koules.h | 78 #define APPLE_RADIUS 32 macro
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H A D | gameplan.c | 266 object[nrockets].radius = APPLE_RADIUS; in init_objects1()
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H A D | framebuffer.c | 349 apple_bitmap = draw_apple_bitmap (APPLE_RADIUS, ball (0)); in create_bitmap()
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