Searched refs:APP_DEATHVAR (Results 1 – 3 of 3) sorted by relevance
212 #define APP_DEATHVAR 16 //set death variable macro
5456 if (core->HasFeature(GF_HAS_KAPUTZ) && (AppearanceFlags&APP_DEATHVAR)) { in Resurrect()5782 if (AppearanceFlags & APP_DEATHVAR) { in CheckOnDeath()
769 cre->AppearanceFlags|=APP_DEATHVAR; in SpawnCreature()