Searched refs:APROP_AttackSound (Results 1 – 4 of 4) sorted by relevance
436 #define APROP_AttackSound 6
88 APROP_AttackSound = 6,
2565 case APROP_AttackSound:
3701 APROP_AttackSound = 6, enumerator3896 case APROP_AttackSound: in DoSetActorProperty()4081 case APROP_AttackSound: return GlobalACSStrings.AddString(actor->AttackSound); in GetActorProperty()4153 case APROP_AttackSound: string = actor->AttackSound; break; in CheckActorProperty()