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Searched refs:APROP_AttackSound (Results 1 – 4 of 4) sorted by relevance

/dports/games/vavoom/vavoom-1.33/utils/editing/acs/
H A Dvdefs.acs436 #define APROP_AttackSound 6
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Head.vc88 APROP_AttackSound = 6,
H A DEntityEx.Misc.vc2565 case APROP_AttackSound:
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_acs.cpp3701 APROP_AttackSound = 6, enumerator
3896 case APROP_AttackSound: in DoSetActorProperty()
4081 case APROP_AttackSound: return GlobalACSStrings.AddString(actor->AttackSound); in GetActorProperty()
4153 case APROP_AttackSound: string = actor->AttackSound; break; in CheckActorProperty()