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Searched refs:APlayerPawn (Results 1 – 25 of 40) sorted by relevance

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/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/
H A Da_playerpawn.cpp50 AWeapon *APlayerPawn::BestWeapon(const ClassDef *ammo) in BestWeapon()
77 void APlayerPawn::CheckWeaponSwitch(const ClassDef *ammo) in CheckWeaponSwitch()
92 void APlayerPawn::Die() in Die()
106 AActor::DropList *APlayerPawn::GetStartInventory() in GetStartInventory()
114 void APlayerPawn::GiveStartingInventory() in GiveStartingInventory()
154 AWeapon *APlayerPawn::PickNewWeapon() in PickNewWeapon()
168 void APlayerPawn::RemoveInventory(AInventory *item) in RemoveInventory()
185 void APlayerPawn::Serialize(FArchive &arc) in Serialize()
192 void APlayerPawn::SetupWeaponSlots() in SetupWeaponSlots()
197 void APlayerPawn::Tick() in Tick()
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H A Da_playerpawn.h62 class APlayerPawn : public AActor
H A Da_deathcam.cpp79 barrier_cast<APlayerPawn *>(killer)->TickPSprites(); in Tick()
H A Da_inventory.cpp290 barrier_cast<APlayerPawn*>(owner)->CheckWeaponSwitch(GetClass()); in HandlePickup()
521 static_cast<APlayerPawn *>((AActor*)owner)->PickNewWeapon(); in CheckAmmo()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dc_dispatch.h40 class APlayerPawn; variable
99 typedef void (*CCmdRun) (FCommandLine &argv, APlayerPawn *instigator, int key);
109 virtual void Run (FCommandLine &args, APlayerPawn *instigator, int key);
126 void Cmd_##n (FCommandLine &, APlayerPawn *, int key); \
128 void Cmd_##n (FCommandLine &argv, APlayerPawn *who, int key)
137 void Run (FCommandLine &args, APlayerPawn *Instigator, int key);
H A Dp_user.cpp423 APlayerPawn *replacement = static_cast<APlayerPawn *>(rep); in FixPointers()
595 void APlayerPawn::BeginPlay () in BeginPlay()
647 void APlayerPawn::Tick() in Tick()
666 void APlayerPawn::PostBeginPlay() in PostBeginPlay()
983 void APlayerPawn::FilterCoopRespawnInventory (APlayerPawn *oldplayer) in FilterCoopRespawnInventory()
1184 void APlayerPawn::PlayIdle () in PlayIdle()
1190 void APlayerPawn::PlayRunning () in PlayRunning()
1545 APlayerPawn *mo; in DEFINE_ACTION_FUNCTION_PARAMS()
1853 APlayerPawn *mo = player->mo; in P_MovePlayer()
2698 APlayerPawn *act = player->mo; in P_PredictPlayer()
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H A Dd_player.h79 class APlayerPawn : public AActor
81 DECLARE_CLASS (APlayerPawn, AActor)
103 virtual void FilterCoopRespawnInventory (APlayerPawn *oldplayer);
154 class APlayerChunk : public APlayerPawn
156 DECLARE_CLASS (APlayerChunk, APlayerPawn)
371 APlayerPawn *mo;
H A Dg_level.cpp280 TThinkerIterator<APlayerPawn> it(STAT_TRAVELLING); in G_NewInit()
281 APlayerPawn *pawn, *next; in G_NewInit()
1195 TThinkerIterator<APlayerPawn> it (STAT_TRAVELLING); in G_FinishTravel()
1196 APlayerPawn *pawn, *pawndup, *oldpawn, *next; in G_FinishTravel()
1647 TThinkerIterator<APlayerPawn> it; in G_UnSnapshotLevel()
1648 APlayerPawn *pawn, *next; in G_UnSnapshotLevel()
H A Dp_mobj.cpp953 if (other->IsKindOf(RUNTIME_CLASS(APlayerPawn)) && this->IsKindOf(RUNTIME_CLASS(APlayerPawn))) in ObtainInventory()
955 APlayerPawn *you = static_cast<APlayerPawn *>(other); in ObtainInventory()
956 APlayerPawn *me = static_cast<APlayerPawn *>(this); in ObtainInventory()
1691 if (target->IsKindOf(RUNTIME_CLASS(APlayerPawn))) in P_SeekerMissile()
1693 aimheight = static_cast<APlayerPawn *>(target)->ViewHeight; in P_SeekerMissile()
4030 if (SpawningMapThing || !type->IsDescendantOf (RUNTIME_CLASS(APlayerPawn))) in StaticSpawn()
4380 APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags) in P_SpawnPlayer()
4383 APlayerPawn *mobj, *oldactor; in P_SpawnPlayer()
4470 mobj = static_cast<APlayerPawn *> in P_SpawnPlayer()
6318 if (IsKindOf(RUNTIME_CLASS(APlayerPawn))) in GetRaiseState()
H A Dp_acs.cpp1325 if (activator->IsKindOf (RUNTIME_CLASS (APlayerPawn))) in CheckInventory()
1326 return static_cast<APlayerPawn *>(activator)->MaxHealth; in CheckInventory()
3849 if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn))) in DoSetActorProperty()
3850 static_cast<APlayerPawn *>(actor)->JumpZ = value; in DoSetActorProperty()
3882 if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn))) in DoSetActorProperty()
3884 static_cast<APlayerPawn *>(actor)->MaxHealth = value; in DoSetActorProperty()
3967 if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn))) in DoSetActorProperty()
3969 static_cast<APlayerPawn *>(actor)->ViewHeight = value; in DoSetActorProperty()
3978 if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn))) in DoSetActorProperty()
3979 static_cast<APlayerPawn *>(actor)->AttackZOffset = value; in DoSetActorProperty()
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H A Dm_cheat.cpp325 player->viewheight = ((APlayerPawn *)player->mo->GetDefault())->ViewHeight; in cht_DoCheat()
1064 TObjPtr<APlayerPawn> Pawn;
/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_properties.cpp203 ((APlayerPawn *)defaults)->damagecolor = V_GetColorFromString(NULL, dmgcolor); in HANDLE_PROPERTY()
254 APlayerPawn *player = (APlayerPawn*)defaults; in HANDLE_PROPERTY()
324 ((APlayerPawn *)defaults)->maxhealth = maxhealth; in HANDLE_PROPERTY()
448 APlayerPawn *player = (APlayerPawn*)defaults; in HANDLE_PROPERTY()
508 …cls->Meta.SetMetaInt(APMETA_StartInventory, APlayerPawn::startInventory.Push(new AActor::DropList(… in HANDLE_PROPERTY()
521 APlayerPawn::startInventory[cls->Meta.GetMetaInt(APMETA_StartInventory)]->Push(drop); in HANDLE_PROPERTY()
527 ((APlayerPawn *)defaults)->viewheight = height; in HANDLE_PROPERTY()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_pig.cpp25 class APigPlayer : public APlayerPawn
27 DECLARE_CLASS (APigPlayer, APlayerPawn)
H A Da_fighterplayer.cpp60 static bool TryPunch(APlayerPawn *pmo, angle_t angle, int damage, fixed_t power) in TryPunch()
111 APlayerPawn *pmo = player->mo; in DEFINE_ACTION_FUNCTION()
H A Da_flechette.cpp215 if (other->IsKindOf(RUNTIME_CLASS(APlayerPawn))) in GetFlechetteType()
217 spawntype = static_cast<APlayerPawn*>(other)->FlechetteType; in GetFlechetteType()
H A Da_clericstaff.cpp49 APlayerPawn *pmo; in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_morph.cpp36 APlayerPawn *morphed; in P_MorphPlayer()
37 APlayerPawn *actor; in P_MorphPlayer()
71 if (!spawntype->IsDescendantOf (RUNTIME_CLASS(APlayerPawn))) in P_MorphPlayer()
80 morphed = static_cast<APlayerPawn *>(Spawn (spawntype, actor->Pos(), NO_REPLACE)); in P_MorphPlayer()
168 APlayerPawn *mo; in P_UndoPlayerMorph()
169 APlayerPawn *pmo; in P_UndoPlayerMorph()
194 mo = barrier_cast<APlayerPawn *>(pmo->tracer); in P_UndoPlayerMorph()
H A Da_action.cpp83 if (drop && !self->IsKindOf (RUNTIME_CLASS (APlayerPawn))) // [GRB] in IMPLEMENT_CLASS()
290 if (head->IsKindOf(RUNTIME_CLASS(APlayerPawn))) in DEFINE_ACTION_FUNCTION()
293 head->player->mo = static_cast<APlayerPawn*>(head); in DEFINE_ACTION_FUNCTION()
H A Da_armor.cpp454 APlayerPawn *ppawn; in AddArmorToSlot()
459 ppawn = static_cast<APlayerPawn *>(actor); in AddArmorToSlot()
H A Da_weapons.cpp236 static_cast<APlayerPawn *>(Owner)->CheckWeaponSwitch(ownedWeapon->Ammo1->GetClass()); in PickupForAmmo()
240 static_cast<APlayerPawn *>(Owner)->CheckWeaponSwitch(ownedWeapon->Ammo2->GetClass()); in PickupForAmmo()
469 barrier_cast<APlayerPawn *>(Owner)->PickNewWeapon (NULL); in CheckAmmo()
514 barrier_cast<APlayerPawn *>(Owner)->PickNewWeapon (NULL); in CheckAmmo()
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_chicken.cpp25 class AChickenPlayer : public APlayerPawn
27 DECLARE_CLASS (AChickenPlayer, APlayerPawn)
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_data.cpp65 DEFINE_FLAG(MF, PICKUP, APlayerPawn, flags),
66 DEFINE_FLAG(MF, SPECIAL, APlayerPawn, flags),
368 DEFINE_FLAG(PPF, NOTHRUSTWHENINVUL, APlayerPawn, PlayerFlags),
369 DEFINE_FLAG(PPF, CANSUPERMORPH, APlayerPawn, PlayerFlags),
370 DEFINE_FLAG(PPF, CROUCHABLEMORPH, APlayerPawn, PlayerFlags),
384 { RUNTIME_CLASS(APlayerPawn), PlayerPawnFlagDefs, countof(PlayerPawnFlagDefs) },
/dports/games/zdoom/zdoom-2.8.1/src/intermission/
H A Dintermission.cpp429 if (mClass->IsDescendantOf(RUNTIME_CLASS(APlayerPawn))) in Init()
473 if (mClass->IsDescendantOf(RUNTIME_CLASS(APlayerPawn))) in Responder()
533 if (!mClass->IsDescendantOf(RUNTIME_CLASS(APlayerPawn))) in Ticker()
601 mClass->IsDescendantOf(RUNTIME_CLASS(APlayerPawn)) && in Drawer()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_agent.h100 APlayerPawn *mo;
H A Dactor.cpp693 APlayerPawn *player = static_cast<APlayerPawn *>(actor); in FinishTravel()

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