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Searched refs:ARG_OBJID (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/usecode/
H A Dintrinsics.h49 #define ARG_OBJID(x) ObjId x = (*args++); x += ((*args++) << 8); macro
55 #define ARG_OBJECT_FROM_ID(x) ARG_OBJID(id_##x); \
61 #define ARG_ITEM_FROM_ID(x) ARG_OBJID(id_##x); \
67 #define ARG_CONTAINER_FROM_ID(x) ARG_OBJID(id_##x); \
73 #define ARG_ACTOR_FROM_ID(x) ARG_OBJID(id_##x); \
79 #define ARG_EGG_FROM_ID(x) ARG_OBJID(id_##x); \
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/audio/
H A Daudio_process.cpp493 ARG_OBJID(objectId); in I_playSFX()
515 ARG_OBJID(objectId); in I_playAmbientSFX()
605 ARG_OBJID(objectId); in I_stopSFX()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/kernel/
H A Dkernel.cpp430 ARG_OBJID(item); in I_getNumProcesses()
440 ARG_OBJID(item); in I_resetRef()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dcamera_process.cpp353 ARG_OBJID(itemNum); in I_setCenterOn()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dactor.cpp2535 ARG_OBJID(id2); in I_pathfindToItem()