Searched refs:ARM_STEAM_DRAGON_HIDE (Results 1 – 11 of 11) sorted by relevance
73 ARM_STEAM_DRAGON_HIDE, enumerator
5301 { ARM_STEAM_DRAGON_HIDE, ARM_STEAM_DRAGON_ARMOUR }, in unmarshallItem()
2273 prop[OBJ_ARMOUR][ARM_STEAM_DRAGON_HIDE][PARM_AC] = 0; in init_properties()2274 prop[OBJ_ARMOUR][ARM_STEAM_DRAGON_HIDE][PARM_EVASION] = 0; in init_properties()2275 mss[OBJ_ARMOUR][ARM_STEAM_DRAGON_HIDE] = 120; in init_properties()2860 case ARM_STEAM_DRAGON_HIDE: in hide2armour()
862 case ARM_STEAM_DRAGON_HIDE: in item_value()
1945 case ARM_STEAM_DRAGON_HIDE: in standard_name_armour()
105 mitm[o].sub_type = ARM_STEAM_DRAGON_HIDE; in turn_corpse_into_chunks()
160 ARM_STEAM_DRAGON_HIDE, enumerator
2583 || you.inv[nthing].sub_type == ARM_STEAM_DRAGON_HIDE in enchant_armour()
1386 case ARM_STEAM_DRAGON_HIDE: in is_light_armour()
1468 case ARM_STEAM_DRAGON_HIDE: in describe_armour()
1413 mitm[p].sub_type = ARM_STEAM_DRAGON_HIDE + random2(11); in items()5876 case ARM_STEAM_DRAGON_HIDE: in item_colour()